Umbral Mage

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The Umbral Mage is a creature of shadow and darkness, and focuses on striking from the shadows, using concealment, and illusion to generate fear and confusion.
Hit Dice: d6

Requirements

To qualify to become an umbral mage, a character must fulfill all the following criteria.
Alignment: Any chaotic
Skills: Hide 4 ranks, Knowledge (planes) 4 ranks
Feats: Silent Spell, Stealthy
Special: Darkvision as a racial or spell ability
Spells: Darkness

Class Skills

The umbral mage’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Escape Artist (Dex), Knowledge (all skills taken individually) (Int), Stealth (Dex), Profession (Int), Spellcraft (Int)
Skill Points at Each Level: 4 + Int modifier.

Table: Umbral Mage
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1 +0 +0 +0 +2 Darksight, shadow mien +1 +1level of existing class
2 +1 +0 +0 +3 Hide in plain sight +1level of existing class
3 +1 +1 +1 +3 Shadow mien +2 +1level of existing class
4 +2 +1 +1 +4 Spell sniping +1level of existing class
5 +2 +1 +1 +4 Shadow mien +3 +1level of existing class
6 +3 +2 +2 +5 Shadow jump +1level of existing class
7 +3 +2 +2 +5 Shadow mien +4 +1level of existing class
8 +4 +2 +2 +6 Darkshaper +1level of existing class
9 +4 +3 +3 +6 Shadow mien +5 +1level of existing class
10 +5 +3 +3 +7 Master of the utterdark

Class Features

All of the following are class features of the umbral mage prestige class.
Weapon and Armor Proficiency: Umbral mages gain no new proficiencies.
Darksight (Su): At 1st level, any darkvision the umbral mage possesses be it racial or from a spell, is capable of piercing even magical darkness.
Shadow Mien (Su): At 1st level and every two levels thereafter, an umbral mage gains a +1 circumstance bonus to Hide checks whenever in any sort of shadow or darkness.
Hide in Plain Sight (Su): A 2nd level umbral mage can use the hide skill while being observed. As long as he is within 10 feet of some sort of shadow, an umbral mage can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.
Spell Sniping(Ex): At 4th level an umbral mage can Snipe using a spell with a casting time of one standard action or less in lieu of a single ranged attack (see the Hide skill).
Shadow Jump (Su): At 6th level, an umbral mage gains the ability to travel between shadows as if by means of a dimension door spell as a free action. The limitation is that the magical transport must begin and end in an area with at least some shadow. The umbral mage must consume unused spell slots to use this ability. The umbral mage can travel up to 20 feet per spell level consumed and can never travel any further than 20 feet per class level in a single day.
Darkshaper (Su): At 8th level, any spell cast by the umbral mage with the darkness descriptor may be employed as though it were affected by the sculpt spell feat without any change in the spells level or casting time.
Master of the Utterdark: At 10th level, the umbral mage is permanently infused with material from the shadow plane. His type changes to Outsider (Native) and he gains damage reduction 10/magic. Also, The umbral mage can use the darkness spell at will as a spell-like ability under the effect of his darkshaper ability.

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