Townsen CR 2
Male Half-Orc Bard 2
N Medium Humanoid (Half-Orc)
Init +2 Senses Perception +4
AC 14 touch 12, flat-footed 12 (+2 Dex, +2 armor)
hp 19 hp (2d8 +4 con +2 class)
Fort +2, Ref +5, Will +2
Speed 30 ft.
Melee Dagger +3 (1d4+2); Greataxe +3 (1d12+3)
Ranged Dagger - Thrown +3 (1d4+2)
Special Attacks Arcane Strike +1 magic damage w/ swift action
Str 15, Dex 14, Con 14, Int 10, Wis 9, Cha 14
Base Atk +1 CMB +3 CMD 15
Feats Endurance, Arcane Strike
Skills 6 Skill Points , +2 Acrobatics, +0 Appraise, +6 Bluff, +2 Climb, +8 Diplomacy, +2 Disable Device, +2 Disguise, +2 Escape Artist, +2 Intimidate, +6 Knowledge (Nobility), +4 Perception, +6 Perform, +3 Sense Motive, +7 Stealth, +2 Swim
Traits Gentle Features, Authorized Resident
Combat Gear Greataxe, Dagger, Leather Armor, Light Crossbow; Other Gear Pathfinder Kit, 17 Bolts
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Shaman's Apprentice: Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.
Darkvision: Half-Orcs can see perfectly in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Bardic Performance 6 Rnds./Day
Heralidric Expertise A court bard gains a bonus equal to half his bard level on Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks (minimum +1)
Satire A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a –1 penalty on attack and damage rolls (minimum 1) and a –1 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by –1 at 5th level and every six levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components.
Distract A bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher.
Countersong A bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher.
Fascinate A bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Well-Versed The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Versatile Performance t 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus; Oratory (Diplomacy, Sense Motive)
Authorized Resident (trait) +4 bonus on diplomacy when attempting not to be arrested.
Gentle Features (trait) +2 bonus on disguise checks to appear as a member of one standard race.
Spells Per Day Level 1; 3 (2+1 bonus)
Spells Known Level 1; Grease, Silent Image, Touch of Gracelessness