|Colossal Magical Beast|
|Hit Dice:||48d10+627 (891 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||35 (–8 size, +3 Dex, +30 natural), touch 5, flat-footed 32|
|Attack:||Bite +57 melee (4d8+17/18–20/x3)|
|Full Attack:||Bite +57 melee (4d8+17/18–20/x3) and 2 horns +57 melee (1d10+8) and 2 claws +57 melee (1d12+8) and tail slap +57 melee (3d8+8)|
|Space/Reach:||30 ft./20 ft.|
|Special Attacks:||Augmented critical, frightful presence, improved grab, rush, swallow whole|
|Special Qualities:||Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain mind-affecting effects, and ability damage, regeneration 40, scent, spell resistance 32|
|Saves:||Fort +38, Ref +29, Will +20|
|Abilities:||Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14|
|Skills:||Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks)|
|Feats:||Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness, Multiattack, Improved Multiattack, Brute's charge, Greater Brute's Charge (+8d6 damage), Unearthly Roar (See below)|
|Advancement:||49+ HD (Colossal)|
An embodiment of the darker predatory side inherent in nature The tarrasque is a 70 foot long, 50 foot high killing machine, weighing roughly 130 tons. The Tarrasque is of deity level power albeit essentially mindless and can only be subdued, never destroyed.
While nature remains in balance a massive tree called the Gaia tree grows over top of the Tarrasque nurturing it and preserving it in a state of dormancy.The tree is overseen by a Gaia spirit, an incorporeal entity which is the sentient embodiment of the tree, akin to a dryad. Gaia trees are rarely disturbed, and their destruction is an event of immense rarity, the Lonic Gaia tree has stood from before the time of Man causing many to assume the tree is a natural and permanent part of the multiverse. The destruction of the tree releases the Tarrasque which will subsequently sally forth killing nearly everything in its path. The only way to stop the rampage is to replant a new Gaia tree over top of the Tarrasque's torso while it is subdued
The tarrasque cannot speak.
The tarrasque attacks with its claws, teeth, horns, and tail.
The tarrasque’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.
Augmented Critical (Ex): The tarrasque’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.
Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Rush (Ex): Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet.
Unearthly Roar (Feat/Ex): The Tarrasque may Roar as a full round action creating a cone of sound and a blast of wind that continues out for 240 feet. Every creature within the cone must make a fortitude save (DC 46) or be deafened. If they fail this save by 5 or more they are also knocked prone. The Tarrasque often uses this ability when confronted by large numbers of pesky foes particularly spellcasters.
Swallow Whole (Ex): The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Carapace (Ex): The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
Regeneration (Ex): No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.
If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
Imortality (Ex): The tarrasque cannot be slain but can be subdued by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and then planting a new Gaia tree atop it. The results are quite spectacular.
Skills: The tarrasque has a +8 racial bonus on Listen and Spot checks.
The photograph of the Tarrasque model is licensed under the Creative Commons Attribution-ShareAlike 3.0 License (c) Timothy Green