Conjuration (Creation or Calling)
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One Creature
Saving Throw: None or Will Negates (see text)
Spell Resistance: Yes
You focus a beam of blue-green energy at your enemy, The energy of the spell resonates with it's victim's form causing it to shudder violently as he is lifted in the air. Then in a blinding flash of light your foe is gone leaving only cloud of dust in their wake.
Instantaneous Exile causes the target of the spell to be hit with an overwhelming ray of magical force which thrusts them incalculable distances to the far reaches of the plane they presently occupy. Upon casting the spell the caster makes a ranged touch attack. If this attack succeeds the target is pushed into the plane of shadow and flung thousands of miles, they rematerialize on the prime material plane at a random destination to be determined by the DM. Such a location is typically so distant that it may require months or even years of conventional travel to return. Instantaneous Exile works despite spells or effects which would ordinarily block extradimensional movement such as Dimensional Anchor, Forbidance, or the Mark of Exile. A specifically worded wish or miracle spell may protect against Instantaneous Exile as would any effect that grants spell resistance.
The caster may designate a general destination for the the victim of the spell. Examples include a named city or the vicinity of a certain landmark. Such a region cannot be overly specific. Where the caster designates a region in this way the target may make a will save to negate the entire spell.