Keltoi (Trinovantes) (as of end of October 2014)
Archer Journeyman, Spellbow Journeyman

Melee: Steel Dagger 3, or Jade Dagger: 2 Bane Undead Ranged: Bow with steel arrows 7/10 (through or rapid), May fire two arrows at once.
LOC: 13 PAC: 20 Con 13
Halo 270 Divine Mana 210


Skill Rank/Purchases Formula Total points New This Level Notes
Divine Atunement Single =10XDiv 10 Preferred spell list: Healing
Divine Blow Single =10*Div 10
Divine Casting Rank 5 =25*Div*(1+2+3+4+5) 375
Divine Mana Multiple 14 =Div*10*13 140
Faith Rank 5+1 =10*Div*(1+2+3+4+5) 150 +1 constant bonus (Merit)
Heighten Senses Rank 2 =15*Nat*(1+2) 45
Location Multiple 6 =10*Nat*6 120
Lore Tactics Rank 5 =5*Int*(1+2+3+4+5) 30* Rank 2 bought with EXP lore point, ranks 1 3 4 and5 bought with lore ponts
Lore Weapon Casting Rank 3 =5*int*(2-3) 75* Rank 1 bought with 1 lore point, rank 2-3 bought with exp
Weapon style Mastery (bow) Rank 4+1 =20*Agi*(1+2+3+4) 200 +1 Constant bonus from Archer Journeyman
Weapon style Mastery (single small) Rank 1 =10*Agi*(1) 10
Weapon Proficiency (Bow) Single 5*Agi 5
Weapon Proficiency (Sword)
Weapon Proficiency (Dagger) Single 5*Agi 5
Divine Spell Access (Minor) Ranked 2 15*(1+2)*Div 45 Divine Armor, Retribution
Write Language (Argead) Multiple 1 5 *1*Con 15

Profession (Investments) Rank 5 (Free Pureblood)
Profession (Herdsman) Rank 3 (Free Keltoi)
Handle Animal Rank 3 (Free Keltoi)
Tracking Rank 3 (Free Keltoi)
Chirurgery Rank 3 (Free Keltoi)
1235/1400 skill points
Etiquette (Argea) 2 (free etiquette) *New*
Etiquette (Keltoi) 2 (free etiquette) *New*
Training this month: 41 gp for Loc and divine spells

Healing spells Retribution Divine Armour
1 Diagnose Lesser 1 Divine Shard 1 Reinforced Skin Lesser
1 Healthy Body 1 Divine Blow 1 Acclimatize
1 Inner Health 1 Flash 1 <Overlaps with healing domain»
2 Minor Heal Location 2 Increase Burden 2 Lesser Mend
2 Minor Heal Body 2 Intimidate 2 Reinforce Armor Lesser
2 Minor Heal Constitution 2 Reinforce shield Lesser
3 Diagnose 3 Flare 3 resilience lesser
3 Restore Sense 3 Divine missile 3 Spell Barrier Lesser
3 Inhabitant of Life
4 Remove Affliction 4 Reflecting Spell Barrier Lesser 4 Imperviosness
4 Major Heal Location 4 Auric Ward Lesser (NEW)
4 Mass Minor Heal Body
5 Regrow Limb 5 Divine Bolt (NEW)
5 Major Heal Body
5 Major Heal Constitution*
6 Restore to Life (NEW)

Flaws: Unchaste, Material Casting (%5), Journal Requirement (%10)
Racial exp modifiers: Keltoi (%5), Pureblood (%10)
Merits: Research (-%10): Faithful Soul (-%10), Social Rank (Minor) free with pureblood
Might x4 Agility x1 Connection x3 Intellect x3
Arcane x4 Divine x1 Natural x2 Psionic x5
EXP Points
As of beginning of the February 2014 weekend Patrick was bench marked as a level 17 character with 850 exp

Year Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2014 50 50 50 50 50 50 50 50 100 50
Total 1350

Lore Points

Year Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2012 X X X X X X X X
2013 2 2 2 2
2014 2 2 2
Total /14 spent

Etiquette Points

Year Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2012 X X X X X X X X
2013 1 1 1 1
2014 1 1 1
Total 6/7 spent

6 arrows
6 steel arrows (renewed for November 2014)
Jade Dagger (renewed for November 2014)
Steel Dagger
Healer's kit
218 sheep
Obsidian Scale Mail

Racial Advantages:
• Ancestral Spirit: Each Keltoi has an ancestral spirit which they can ask questions of. This costs twenty Halo and can be used as often as the character chooses, or until the ancestor gets annoyed. The spirit can only answer from its own knowledge.
• Clan Training: The Trinovantes are the farmers, healers and trackers of the Keltoi, they gain Profession Farmer or Herdsman Rank 3, Handle Animal Rank 3, Tracking Rank 3, and Chirurgery Rank 3.
Racial Disadvantages:
• Clan Restrictions: Trinovantes: As the healers of the Keltoi must always attempt to heal fallen Keltoi, even enemies, before healing others.
• Undead Slayers: Keltoi are almost always willing to die to destroy undead and must engage them.
• Magical Limitations: Non-Eceni Keltoi characters are only permitted to have one type of casting, cannot cast spells above Level nine, and are unable to learn Ritual Magic.

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