Patrick20

Keltoi (Trinovantes) (as of end of April 2014)
Archer Journeyman, Spellbow Apprentice
Multipliers
Might x4 Agility x1 Connection x3 Intellect x3
Arcane x4 Divine x1 Natural x2 Psionic x5

Melee: Dagger 1
Ranged: Bow with steel arrows 6/9 (through or rapid), May fire two arrows at once.
Loc 10 = 4 +2 (Pureblood) +4 Skill
Con 12 = 12 +2 (Pureblood) -2 eternal damage from resurrection
Halo 200 (lvl 20)

Mana 190 (130 +50 free from faith ranks +10 racial)

Flaws: Unchaste, Material Casting (%5), Journal Requirement (%10)
Racial exp modifiers: Keltoi (%5), Pureblood (%10)
Merits: Research (-%10): Faithful Soul (-%10), Social Rank (Minor) free with pureblood

Skills

Skill Rank/Purchases Formula Total points New This Level Notes
Divine Atunement Single =10XDiv 10 Preferred spell list: Healing
Divine Blow Single =10*Div 10
Divine Casting Rank 4 =25*Div*(1+2+3+4) 250
Divine Mana Multiple 13 =Div*10*13 130
Faith Rank 4+1 =10*Div*(1+2+3+4) 100 +1 constant bonus (Merit)
Heighten Senses Rank 2 =15*Nat*(1+2) 45
Location Multiple 4 =10*Nat*4 80
Lore Tactics Rank 4 =5*Int*(1+2+3) 30* *+ 8 lore points
Lore Weapon Casting Rank 2 =5*int*(2) 30* YES Rank 1 bought with 1 lore point, rank 2 bought with exp
Weapon style Mastery (bow) Rank 4+1 =20*Agi*(1+2+3+4) 200 +1 Constant bonus from Archer Journeyman
Weapon style Mastery (single one handed) Rank 1 =20*Agi*(1) 20
Weapon Proficiency (Bow) Single 5*Agi 5
Weapon Proficiency (Sword) Single 5*Agi 5
Weapon Proficiency (Dagger) Single 5*Agi 5
Divine Spell Access (Minor) Ranked 2 15*(1+2)*Div 45 Divine Armor, Retribution
Write Language (argead) Multiple 1 5 *1*Con 15
Speak Language (Sign) Multiple 1 15*1*Con 45

Profession (Investments) Rank 4 (Free Pureblood)
Profession (Herdsman) Rank 3 (Free Keltoi)
Handle Animal Rank 3 (Free Keltoi)
Tracking Rank 3 (Free Keltoi)
Chirurgery Rank 3 s(Free Keltoi)
980/1000 skill points
Etiquette (Argea) 1 (free etiquette)
Etiquette (Keltoi) 1 (free etiquette)

EXP Points
As of beginning of the February 2014 weekend Patrick was bench marked as a level 17 character with 850 exp

Year Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2014 50 50 50
2015
Total 1000

Lore Points
Nov 2012=0 , December 2012=0, January 2013=2, February 2013=0, March 2013 = 0, April = 2, May 2013 = 0, June 0, July 2, aug 0, sept 0, Oct 2, Nov 0, Dec 0, Jan 2014 2, Feb 0, March 0, April 2,
9/12 spent
Etiquette Points Nov 2012=0 Dex 2012=0 Jan 2013=1, February 2013=0, March 2013 = 0, April 1, May 2013 = 0, June 0, July 1, aug 0, sept 0, Oct 1, Nov 0, Dec 0, Jan 2014 1, Feb 0

Equipment:
Longbow
Shortsword
Steel Shortsword
6 arrows
6 steel arrows
Healer's kit
7 sheep
Scale Mail Vest 25 gp value need tag

Training costs this level:
Speak language 2gp, Style Mastery Bow 5 gp, Loc 1gp, Divine Blow 1 gp. Minor Spell access (retribution) 3, Proficiency (dagger) 1 gp Divine Missile 3, divine shard 0.5 (16.5 gp training cost total)

Racial Advantages:
• Ancestral Spirit: Each Keltoi has an ancestral spirit which they can ask questions of. This costs twenty Halo and can be used as often as the character chooses, or until the ancestor gets annoyed. The spirit can only answer from its own knowledge.
• Clan Training: The Trinovantes are the farmers, healers and trackers of the Keltoi, they gain Profession Farmer or Herdsman Rank 3, Handle Animal Rank 3, Tracking Rank 3, and Chirurgery Rank 3.
Racial Disadvantages:
• Clan Restrictions: Trinovantes: As the healers of the Keltoi must always attempt to heal fallen Keltoi, even enemies, before healing others.
• Undead Slayers: Keltoi are almost always willing to die to destroy undead and must engage them.
• Magical Limitations: Non-Eceni Keltoi characters are only permitted to have one type of casting, cannot cast spells above Level nine, and are unable to learn Ritual Magic.

Healing spells

1 Diagnose Lesser
1 Healthy Body
1 Inner Health
2 Minor Heal Location
2 Minor Heal Body
2 Minor Heal Constitution
3 Diagnose
3 Restore Sense
3 Inhabitant of Life
4 Remove Affliction
4 Major Heal Location
4 Mass Minor Heal Body
5 Regrow Limb
5 Major Heal Body
5 Major Heal Constitution*

Divine Armory Spells

1 Reinforced Skin Lesser
1 Acclimatize
1 <Overlaps with healing domain»
2 Lesser Mend
2 Reinforce Armor Lesser
2 Reinforce shield Lesser
3 resilience lesser
3 Spell Barrier Lesser*
4 Imperviosness*

Retribution Spells

1 Divine Shard
1 Divine Blow
2 Intimidate
3 Divine missile

The content of this page is licensed under: Creative Commons Attribution-NC-SA 3.0; Most game rules licensed under OGL 1.0a; All images copyrighted by their creators all rights reserved; See legal page for more details