Nathaniel 10

Nathaniel LVL10 Cleric 10
Human
Size –M Age -58 Gender – M
Height - ???? Weight -???? Eyes – ???? Hair – ????

Str – 8 -1 Int – 11 +0 Fort - +9
Dex – 16 +3 Wis – 24 +7 Ref - +6
Con – 15 +2 Cha – 12 +1 Will - +14

HP 60 AC Speed 30 Initiative +3

Weapons
+1 seeking bane (Magical best) heavy repeating cross bow (50 Bolts)
11/6 1d10+1 19-20X2 120ft 12LP
Armor
+1 glamerd breastplate light fortification (25% crit/sneak faller) SR(17)

Feats Racial Traits Class Abilities
Point Blank shot Low light Vision Aura
Eschew materials +2 Perception Chaannel energy 5d6 4/day
Exotic weapon repeating crossbow Domains
Deadly Aim Orisons
Precise shot
Recamia Possession(Elindi’er)

Languages
Lonic

Skills Total Mod Rank Miss
Craft weapons 7 0 4 3
Heal 13 7 3 3
Know (Planes) 13 0 10 3
Know (Religion) 13 0 10 3
Sense Motive 11 7 1 3
Spell Craft 5 0 2 3

Coins PP, 1542GP, SP, CP

Inventory
Bag of holding type1 15 Lp (250Lp 30Cubic Ft)
Chain (20ft) (4Lp)
Hemp Rope (100Ft) (20Lp) Silk Rope (100Ft) (10Lp)
Silver Holy Symbol (Ashanaron) (1Lp)
Ever Burning Torch (1Lp)
Water Skin (4Lp)

Domains
Artifice – Artifice touch – Mending at will + melee Touch attack for 1d6+1/2lvl (10day)
- Dancing weapon give a weapon dancing 1/day
Sun - Suns Blessing – Add LVL to Channel damage, Undead cant resist
- Nimbus of Light – 30ft day light spell Harms undead Cl lvl per round
Spells
Artifice 1- Animate Rope 2- Wood Shape 3- Stone Shape 4- Minor Creation 5- Fabricate
6- Major Creation 7- Wall of iron 8- Instant Summons 9- Prismatic Sphere

Sun 1- Endure elements 2- Heat metal 3- Searing light 4- Fire shield 5- Flame strike
6- Fire seeds 7- Sunbeam 8- Sunburst 9- Prismatic Sphere

(4) L0 –Create water, Detect Magic, Light , Guidance, Read Magic , Stabilize,
(6+1) L1- Command, Comprehend Languages, Cure Light Wounds, Summon Monster I, Shield of Faith, Divine Favor.
(6+1) L2 – Align Weapon, Cure Mod Wounds, Gentle Repose, Hold Person, Make Whole Resist Energy, Restoration Lesser, Shatter Shield Other, Spiritual Weapon, Summon Monster II.
(5+1) L3 – Bestow Curse, Day Light, Dispel Magic, Locate Object, Invisibility Purge, Meld Into Stone, Searing Light, Summon Monster III, Water Breathing, Water Walk.
(4+1) L4- Air Walk, Control Water, Cure Critical Wounds, Dimensional Anchor Discern Lies, Freedom of Movement, Restoration, Spell Immunity, Summon Monster IV.
(3+1) L5- Break Enchantment, breath of life, Flame strike, Raise Dead Summon Monster V, Wall of Stone, Symbol OF Sleep True Seeing.

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