Isle of Meruk
Orcish name: Berogris (BEH-rog-riss)
Meruk is the largest of the Orc’s Teeth Islands. It is also the only one of the major islands to have a human majority population, having three predominately human permanent settlements. Not coincidentally, Meruk is the only island with a dwarven population, home to the mine city of Duronil in the East Meruk Mountains. It is also home to fourteen major tribes and many smaller tribes. To the north of Meruk is the Great Ocean. To the southwest is the West Echer Sea, and to the southeast is the East Echer Sea. Meruk's Beroschenth peninsula forms the western shore of the Roesigrauth Sea.
Population: roughly 7280
Languages spoken: Dwarven, Athalish
Duronil is a dwarven mine city in the mountains of eastern Meruk. Its citizens emigrated from Drastilus in Athalin in trying to distance themselves from the worship of Mechalus. The dwarves worship Odenthor but pay a small annual tribute to the Athalish crown which ensures that their goods are welcome in the Empire. Duronil is closely associated with the coastal town of Nilport. When it was founded, the dwarves exterminated two large tribes of orcs who lived in the region. Some survivors fled to Merukfang and formed the Dhraugeschas-hordh, still a small but growing tribe. Duronil is ruled by King Korvin, an ambitious dwarf who would love to build more mine cities in the region.
Population: roughly 3360
Languages spoken: Athalish, Thausic, Dwarven
Nilport is a small town on the eastern coast of Meruk, established as a trading post for the mine city of Duronil. Its inhabitants are mostly humans from Echer, but there is a population of native humans as well as dwarven representatives in the town as well. The town is unpleasant and often subject to violent storms that rush in from the East Echer Sea. Most of the trade here is conducted with Athalin with sporadic commerce with the people of the Echer coast, particularly Illyra.
Orcish name: Osorn Brauch (oss-ORN-BRAOKH)
This river is known for its torrential rapids, and flows northwards in a deep valley that cuts right through the mountains of Meruk. This river is central territory to the Roaringwater tribe.
The Roaringwater tribe (Hoelsicheroes-hordh) are a tribe of humans known for navigating and fishing the rapids in the madwater region of Meruk.
The Mangledfist tribe (Ghaulbidlilen-hordh) live in the Yellow Hills that are source to the Madwater River. They are a predominately human tribe, but also have a significant half-orc population. They have conflict on occasion with the Thigrindh-hordh.
The Thigringdh-hordh (Crookedclaw tribe) are a half-orc tribe east of Oreon who live in the coastal Glaeng Holghoe (Yellow Hills) of southern Berogris. They at times have minor skirmishes with the Mangledfist tribe.
The Holghihorgh-hordh (Yelloweye tribe) live in the Risigroedh Nalgob (Nalgob Marshes) and are the only orcish tribe east of the Glaeng Graung (Horn Hills) in Berogris, save for those in Beroschenth. Stillwater's army keeps them out of the better lands to the south, further up the Bolaenth Galadh, the fertile valley which the humans use for agriculture.
Orcish name: Galádh (gal-ATH)
The barony of Galatha is considered to encompass all the lands between (but not including) the plains of Drorn to the west and the Madwater gulley and the Yellow Hills to the east. Its ruler is Baron Rinayel of Stillwater. While its structure appears highly civilized, the majority of its citizens still live as nomadic tribes, trading with the residents of its two permanent settlements who use their surrounding lands for agriculture. The barony was formed during a time of peace between Stillwater and Oreon, when Lady Meira took over rule of Oreon and made a pact with the then Lord Rinayel of Stillwater. The tribes of the Galatha valley quickly fell into line when it was clear what the new order was in the valley. While peaceful for the time being, its stability is somewhat questionable, particularly as Baron Rinayel has grown short of patience in his old age.
Orcish name: Bleghdoroes (blegh-doh-ROISS)
Population: roughly 12 300
Languages spoken: Thausic, Orc, Athalish
Stillwater is the second largest city in the Orc’s Teeth, located on Stillwater Lake in northwestern Meruk. It is the capital of the barony of Galatha, ruled by the aged Baron Rinayel. In his advanced years, the Baron has grown increasingly reclusive. Diplomatic relations are slowly beginning to breakdown, as the Baron's behaviour has grown ever more curt and stubborn. The fertile lands around the lake are used for agriculture, and Stillwater trades with the Rustyblades of the Horn Hills and the Schalgibralch of the valley.
The schalgibralch-hordh (Notchaxe tribe) is a half-orc tribe that lives in the Bolaenth Galadh. They trade with both Stillwater and Oreon, and are under the rule of Baron Rinayel of Stillwater.
the Rustyblades tribe (Sthaelchoschíb-hordh) is a human tribe that lives in the Horn Hills. They are charged with protecting the Galatha valley from the wild tribes of the plains of Drorn by Baron Rinayel. For the most part the tribes of the wide plains are content with that territory, but this fails to stop chief Lagan of the Rustyblades from exaggerating the tales of the conflicts for the sake of the Baron's ears.
Orcish name: Oroen (oh-ROIN)
Population: roughly 5740
Languages spoken: Thausic, Athalish, Orc
A town in southern Meruk. Now populated with mostly humans, the town was built on the ruins of Beroroen, an orcish fort and one time capital of Meruk. Oreon is part of the barony of Galatha, and Lady Myela of Oreon, daughter of Meira and Caelum, is loyal to Baron Rinayel of Stillwater.
The Forestrunner tribe, (Gheloedehísas) is a human tribe that lives in the Wolf Forest to the north of Oreon. Their chief is loyal to Lady Myela, consequently making them part of the barony of Galatha. The Forestrunner tribe has many druids who travel as beasts collecting knowledge throughout their realm.
Human name: The Plains of Drorn
This broad flat region, also known simply as Drorn, is home to four tribes. It is the Western portion of Meruk. The terrain is mostly grasslands, but scattered across the plains are small glens of deciduous trees. The four tribes of the region are very nomadic, and do not by rule adhere to any one location. All four tribes are very equestrian, riding across the plains on horseback.
The Hornbearers tribe (Grangedlorbás-hordh) is a human tribe of Drorn. They are known for their exceptional archery particularly from horseback.
The Groenedagob-hordh (Flamingskull tribe) is an orc tribe of Drorn. The tribesmen are skilled hunters and are known to wear trophies taken from beasts as well as humanoid foes.
The Thischigrisch-hordh (Jaggedtusk tribe) is an orc tribe of Drorn. This tribe has a large number of ogres who travel along with them.
The Soelgichedhlon-hordh (Bleedingmoon tribe) is a mixed tribe of Drorn. This tribe is the smallest of the plains and are on good terms with all the other tribes. They act as traders and messengers frequently and rarely travel as a cohesive unit.
Orc name: Beroschenth (BEH-rosh-shenth)
This large peninsula extends from the northeastern corner of Meruk. Where it joins Meruk, a smaller peninsula called Odhroschenth (Halfang) extends eastwards. It is home to three major tribes.
The Thischeschoeb-hordh (Jaggedblade tribe) is a half-orc tribe living mostly in the northern flatland reaches of Beroschenth.
The Dhraugeschas-hordh (Dwarfcutter tribe) is a small orcish tribe living on the peninsula of Odhroschenth. It was initially formed by the surviving members of the Berohordh and the Ghaulbischenth-hordh (Gnarledfang tribe)
The Slachidagob-hordh (Crackedskull tribe) is an orcish tribe living in the hills and mountains of Beroschenth. Its members are skilled mountaineers.
Written by Chris Johnston and Timothy Green