Maugan @ Level 18________
Class: Cleric 18
Alignment: Lawful Good
Height 6’ 2”
Weight 190 lbs
Str 20 +4 (15 base -1 age +6 lvl)
Dex 12 +1 (13 base -1 age)
Con 12 +1 (13 base -1 age)
Int 15 +2 (14 base +1 age)
Wis 27 +8 (17 base +1 age +9 lvl)
Cha 16 +3 (13 base +1 age +2 lvl)
Speed: 20 (base 30), 60 fly (average)
Hit Dice: 18d8+67= (___/232 hp)
AC: 36 (+1 Dex, +13 full plate, +5 deflection, shield +7) (Touch 16, Flatfooted 25)
Base Attack Bonus: +13
Scythe +21/+16/+11 to hit 2d4(+1d6 fire)+5 (19-20/x4) crit (8d4(+1d6)+20)
Saves: Fort +16, Ref +12, Will +24
See chart below
Rebuke undead 14/day (CL 18, +5 to turning Checks)
Good domain (see below)
Death Domain (see below)
Caster level: Cleric 18
Craft Wondrous Item
Skill Focus (knowledge[religion])
Extra Turning X2
Divine Metamagic (Quicken)
Improved Critical (Scythe)
Tower Shield Proficiency
Cloak of Resistance +5 (25,000)
Full Plate +5 (16,000)
Animated +5 steel shield (16,000)
Belt of Hidden Pouches(MiC) (5,000)
+4 Spell Storing Flaming Scythe
(stores a cause critical wounds spell)
Phylactery of undead turning. (11,000)
Boots of Speed (12,000)
Ring of Protection +5 (50,000)
Skill Ranks Class Skill Bonus Ability Mod Total
Spellcraft 18 3 Int 2 23
Knowledge (arcana) 18 3 Int 2 23
Intimidate 9 3 Cha 3 15
Diplomacy 9 3 Cha 3 15
Knowledge (religion 18 3 Int 2 23
Sense Motive 18 3 Wis 8 29
Total Skill ranks 90
Skills without ranks: +10 perception, +4 stealth
6 8+1 7+1 7+1 7+1 6+1 5+1 4+1 3+1 2+1
Domains: (Death, Good)
0 X 6 Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Light, Read Magic
1 X 6 Divine Favor, Command, Detect Undead, Entropic Shield, DeathwatchX2
2 X 6 Silence, Bull’s Strength, Hold person, Eagle’s Splendor, Bear’s Endurance, Owl’s Wisdom
3 X 6 Remove Curse, Cause Serious Wounds X2, Invisibility Purge Bestow Curse, Animate Dead, Unholy Storm
4X 6 Freedom of Movement, Divine PowerX2, Spell Immunity, Air Walk, Sending
5 X 5 Righteous Might, Flame Strike X2, Dispel Good, Break Enchantment
6 X 5 Heal, Harm, Dispel Magic, Greater, Antilife Shell, Wall of Stone
7 X 4 Candle Ward, Ethereal Jaunt, Destruction, Resurection
8 X 4 Fire Storm, Holy Aura, Earthquake, Symbol of Death
9 X 2 Storm of Vengeance, Energy Drain
4 4 4 4 4 4 4 3 3 2
— 2 2 2 2 1 1 1 1
1st Bleeding Touch (Su): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for 1 round per caster level or until stopped with a DC 15 Heal check or any spell or effect that heals damage. Touching a creature affected by this ability causes the duration to reset but does not stack. This is a bleed effect (see the Glossary Chapter).
2nd Cause Fear (Sp): You can cast cause fear 1/day per 2 caster levels you possess.
4th Death Knell (Sp): You can cast death knell 1/day.
8th Call Undead (Su): You can summon undead to aid you. With this ability you can summon a number of skeletons and zombies whose total Hit Dice do not exceed your caster level. These undead do not count against the total number of undead you can control and remain until destroyed. You cannot use this ability again until 1 hour after the last undead created by this ability is destroyed.
12th Slay Living (Sp): You can cast slay living 1/day.
16th Create Undead (Sp): You can cast create undead 3/day.
20th Wail of the Banshee (Sp): You can cast wail of the banshee 1/day.
1st Touch of Good (Su): You can touch a creature as a standard action giving it a bonus to a single attack roll, skill check, ability check, or saving throw equal to your caster level. This bonus lasts 3 rounds or until it is used. Once a creature has benefited from touch of good, it can gain no further benefit from this ability for 1 day.
2nd Protection from Evil (Sp): You can cast protection from evil 1/day per 2 caster levels you possess.
4th Align Weapon (Sp): You can cast align weapon 1/day, causing the weapon touched to become goodaligned for the purpose of overcoming damage reduction.
8th Holy Lance (Su): You can cause one melee weapon you possess to gain the holy weapon property for a number of rounds equal to your caster level. These rounds do not need to be consecutive. If the weapon leaves your possession, it loses this ability.
12th Holy Smite (Sp): You can cast holy smite 3/day.
16th Holy Word (Sp): You can cast holy word 1/day.
20th Summon Monster IX (Sp): You can cast summon monster IX 1/day to summon good creatures.