Lindelbrie

Lindelbrie is a half-elf schollar mercenary who uses enchantment magic to make those around her playthings. She was aprehended by the party on Gorost 30 during The Ore Scandal and was sentenced to be sold into slavery for her part in the crimes against the mining guild.

Female Elf Enchanter 5

NE Medium Humanoid (elf)

Abilities
Str 7 -2
Dex 17 +3 (15 base, +2 racial)
Con 11 +0(13 base -2 racial)
Int 21 +5 (17 base, +2 lvl, +2 racial)
Wis 13 +1
Cha 18 +4 (16 base, +2 lvl)


Init +3 Senses Perception +1 (Spot/Listen add 2), Low-light vision.

Languages Athalish, Elven, Draconic, Dwarven, Dallish.

AC 14, touch 14, flat-footed 10 (+4 Dex)

hp __/25 hp (5d6 HD +5 favored Class)

Fort +1 (Base +1), Ref +4 (Base +1, Dex +3), Will +5 (Base +4, Wis +1)


Spd 30 ft.

Melee Dagger +0 (1d4-2) (+2 BAB, -2 Str)

Ranged MW crossbow +6 (1d8) (+2 BAB, +4 Dex)

Base Atk +2

CMB +0 (+2 BAB, -2 Str)

Spells Prepared (CL 5th): (Save DC 15 + spell level) (17 + spell level for Enchantment spells)
3rd–Suggestion, Hold Person
2nd–Blindness/Deafness, Detect Thoughts, Hideous LaughterEn + Touch of IdiocyB En
1st–Comprehend Languages, Color Spray, Disguise Self, Cause Fear, Enlarge Person + Charm Person B En, Sleep B En
0–Detect Magic, Ghost Sound, Message, Mage Hand.
Opposition Schools: Abjuration, Evocation


Feats Spell Focus (Enchantment), Spell Penetration, Greater Spell focus (Enchantment), Persuasive

Skills 34 skill points: Bluff +12 (5 ranks, +4 int, +3 class),Intimidate +14 (5 ranks, +4 int, +3 class, +2 feat), Diplomacy +14 (5 ranks, +4 int, +3 class, +2 feat) Spellcraft +13 (5 ranks, +5 int, +3 class), Sense motive +6 (5 ranks, +1 wis), Knowledge (nature) +X (5 ranks, +5 int), Profession (Barkeep)+5 (4 ranks, +1 wis)

Possessions Revealing Clothing, Dagger, MW Light Crossbow (335 gp), Potion of cure moderate wounds (3) (300 gp each), Elixer of Truth (500 gp), 618 gp, 814 sp. (2453.2 gp net worth)


Dazing Touch (Su) You can cause a living creature to become dazed as a melee touch attack. This ability has no effect on creatures of a higher level than you or with more HD. Once a creature has been affected by dazing touch, it is immune to its effects for 1 day.

Familiar: Feltpaw the Cat

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