Kivvik CR 1
Female (15) Kobold Rogue 1
N Small humanoid (Reptilian)
Init +3 Senses Perception +X
AC 18 touch 17, flat-footed 12 (+3 Dex, +1 natural, +1 size, +3 armor)
hp 8 hp (1d8+0 con)
Fort +0, Ref +5, Will +2
Speed 30 ft.
Melee Dagger +3 (1d3+0); Kurki +3 (1d3+0); Sickle +3 (1d4+0)
Ranged Blowgun +3 (1)
Special Attacks Sneak Attack 1d6, Dirty fighter (+1 to damage when flanking)
Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 8
Base Atk +0 CMB -1 CMD 12
Feats Draconic AspectB, Weapon Finesse
Skills 10 Skill Points , +3 Acrobatics, +2 Appraise, -1 Bluff, +4 Climb, +8 Craft (trapmaking) , -1 Diplomacy, +7 Disable Device, -1 Disguise, +7 Escape Artist, -1 Intimidate, X Knowledge (dungeoneering), +10 Knowledge (local), X Linguistics, +8 Perception, -1 Perform, 42 Profession, +2 Sense Motive, X Sleight of Hand, +11 Stealth, +0 Swim, X Use Magic Device
Languages Draconic, Dolite
Traits Canter, Dirty Fighter
Combat Gear blowgun, kurki, dagger X2, sickle; Other Gear Bedroll, silk rope 50 ft, string 50 ft, tnderbox, flint + steel, Pitons, Charcoal, sealing wax, 5 sheets parchment, scarf, Darkflame
Armor: Kobolds naturally scaly skin grants them a +1 natural armor bonus.
Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.
Kobold Bonus Feat: PC kobolds gain one feat at first level from the following list: Draconic Aspect, Draconic Breath, Draconic Glide, Draconic Paragon, Kobold Ambusher, Kobold Sniper, Tail Terror. They must meet any prerequisites.
Darkvision: Kobolds can see perfectly in the dark up to 60 feet.
Light Sensitivity: Kobolds' lives in darkness have caused them to suffer from light sensitivity. Causing them to be dazzled in bright sunlight or the daylight spell. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Trapfinding 1/2 level to perception checks to find traps
Canter (trait) +5 to bluff/sense motive for secret messages You have learned the secret cant of the low-folk resistance, used by their leaders to convey the most sensitive of plans
Dirty Fighter +1 bonus to damage when flanking In the streets there is strength in numbers
Height: 2'6" Weight 24 lbs