Adult Copper Dragon CR 12

XP 19,200
CG Large dragon (earth)
Init +5; Senses dragon senses; Perception +22
Aura frightful presence (180 ft., DC 21)


AC 29, touch 10, flat-footed 28 (+1 Dex, +19 natural, –1 size)
Fort +14, Ref +10, Will +13
hp 172 (15d12+75)
Defensive Abilities uncanny dodge; DR 5/magic;
Immune acid, paralysis, sleep; SR 23


Speed 40 ft., fly 200 ft. (poor); climb stone
Melee bite +21 (2d6+10/19–20), 2 claws +21 (1d8+7/19–20), 2 wings +16 (1d6+3), tail +16 (1d8+10)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC 22, 12d6 acid), slow breath
Spell-Like Abilities (CL 15th; concentration +19)
At will—grease (DC 15), hideous laughter (DC 16), stone shape

Spells Known (CL 7th; concentration +11)
3rd (5/day)—dispel magic, major image (DC 17)
2nd (7/day)—glitterdust (DC 16), invisibility, phantom trap
1st (7/day)—alarm, identify, magic missile, shield, silent image (DC 15)
0 (at will)—detect magic, ghost sound (DC 14), light, message, open/close, prestidigitation, read magic


Str 25, Dex 12, Con 21, Int 18, Wis 19, Cha 18
Base Atk +15; CMB +23; CMD 34 (38 vs. trip)
Feats Combat Expertise, Greater Trip, Improved Critcal (bite, claw), Improved Initiative, Improved Trip, Power Attack, Vital Strike
Skills Bluff +22, Craft (traps) +28, Diplomacy +22, Fly +13, Perception +22, Perform (comedy) +19, Sense Motive +22, Spellcraft +22, Stealth +15, Use Magic Device +22
Languages Common, Draconic, Elven, Gnome, Halfling
SQ climb stone, trap master


Climb Stone (Ex)

A copper dragon can climb on stone surfaces as though using the spider climb spell.
Slow Breath (Su)

Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.
Trap Master (Ex)

A juvenile or older copper dragon receives a +1 bonus per age categroy on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue's Trapfinding class feature.

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