Hellspawn Basilisk
Size/Type: Large Outsider (Augmented Magical Beast, Extraplanar)
Hit Dice: 36d10+216 (414 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 27 (-1 Dex, -1 size, +19 natural), touch 8, flat-footed 17
Base Attack/Grapple: +36/+29
Attack: Bite +43 melee (2d8+10)
Full Attack: Bite +43 melee (2d8+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Petrifying gaze, smite good
Special Qualities: Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 25
Saves: Fort +27, Ref +21, Will +11
Abilities: Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15
Skills: Hide +0*, Listen +19, Spot +19
Feats: Alertness, Blind-Fight, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite), Ability Focus (Gaze), Extra Smiting X2, Fiendish Spell (Dimension Door) X2, Improved Toughness X3, Great fortitude, Power Attack, Cleave, Great Cleave
Environment: A chaotic evil plane
Organization: Solitary or colony (3-6)
Challenge Rating: 18
Treasure: Standard
Alignment: Always chaotic evil
Advancement:
Level Adjustment:

This creature is one of the most formidable forms of basilisk known. They are accustomed to living in the abyss and hunting demons for sport. Its hide is purple and its large milky eyes shine with a malevolent green glow.

Combat

A hellspawn basilisk relies on its gaze attack, biting only when opponents come within reach. Though it has eight legs, its slow metabolism renders it relatively sluggish, so it does not expend energy unnecessarily. Unlike it’s mundane kin a basilisk has the option of teleporting into an ideal ambush spot if it’s opponent’s flee so seldom permits it’s meals to escape. These creatures tend to spend most of their time lying in wait for prey, which includes abyssal animals, lost souls, demons, and unwary adventurers.
An abyssal greater basilisk’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Petrifying Gaze (Su)
Turn to stone permanently, range 30 feet; Fortitude DC 23 negates. The save DC is Charisma-based.
Smite Good (Su) 5/day
Five times per day, an abyssal greater basilisk can make a normal melee attack to deal an extra 36 points of damage against a good foe. The benefit of the extra smiting feat is already included in this ability description.
Spellilike ability (Sp)
Twice per day as a spell-like ability the Basilisk may employ dimension door.
Skills
*The basilisk’s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.

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