Exilic Mark

Exilic marks were created by the archmage Voxaminer prior to the exilic war, they were used upon casters in order to prevent their return to Athalin. At the height of the use the marks were inscribed on thousands of casters, or suspected casters, and could be inscribed even by novice casters though the use of specially devised arcane foci. After the war the magic to create the marks has been lost to most magicians, though casters such as Solstice as well as certain ranking members of the imperial magic guild apparently retain the ability to create these

Exilic Mark

Abjuration
Level: Sor/Wiz ?
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes

A Mark of Exile, like the Dimensional anchor spell, completely blocks extradimensional travel. Forms of movement barred by the Mark of Exile include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. The mark also prevents the use of a gate or teleportation circle until removed. In addition the mark of exile blocks spells such as sending, message, whispering wind, and contact other plane. Lastly it blocks divinations cast from more than one mile away. The lasting enchantment is visible as a small wound, rune, or glowing green spot on the affected creature (at the caster's discretion)

A wish or miracle spell may be used to locate or communicate with an affected creature. Alternatively a wish, miracle, or Voxaminer's disjunction spell may be used to remove a Mark of Exile from a touched creature. Lesser magic, including the discern location spell is useless in locating marked characters.

The focus used for Mark of Exile is presently unknown.

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