Elite Darkmantle

Elite Darkmantle CR 2
N Small magical beast
Init +5; Senses blindsight 90 ft.; Listen +5, Spot +5
Languages None

AC 17, touch 11, flat-footed 17
(+1 size, +6 natural)
hp 13 (1 HD)
Fort +5, Ref +3, Will +0


Speed 20 ft. (4 squares), fly 30 ft. (poor)
Melee +7 (1d4+7)
Base Atk +1; Grp +2
Atk Options constrict (1d4+7), improved grab
Spell-like Abilities (CL 5th):
1/day — darkness

Abilities Str 20, Dex 13, Con 17, Int 4, Wis 10, Cha 8
SA constrict (1d4+7), darkness, improved grab
Feats Improved Initiative
Skills Hide +11, Listen +5 (+1 if blindsight negated), Spot +5 (+1 if blindsight negated)

Blindsight (Ex) A darkmantle can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds a darkmantle.
Constrict (Ex) A darkmantle deals 1d4+7 points of damage with a successful grapple check.
Improved Grab (Ex) To use this ability, a darkmantle must hit a Large or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it attaches to the opponent's head and can constrict.

(From WOTC Elite Opponents)

Creature CR 1

XP 400

N Medium Undead
Init +0 Senses Darkvision 60 ft.; Perception +X


AC 13 touch 10, flat-footed 13 (+3 natural)
hp 18hp (4d8+0 cha)
Fort +1, Ref +1, Will +4
Defensive Abilities DR Immune Resist


Speed 30 ft.
Melee Bite +3 (1d6+0)
Ranged Weapon +3 ( )
Special Attacks
Spell Like Abilities (CL 0th)
Spells Prepared (CL 0th)


Str 10, Dex 10, Con -, Int 10, Wis 10, Cha 10
Base Atk +3 CMB +3 CMD 13
Feats 2 total feats from HD
Skills 16 Skill Points , +0 Climb, +0 Disguise, +0 Fly, +0 Intimidate, X Knowledge (arcana), X Knowledge (religion), +0 Perception, +0 Sense Motive, X Spellcraft, +0 Stealth
Combat Gear …; Other Gear


Treasure Value


Ability (Ex)

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