Drughu are a folk of short stature and fair endurance. They make their home in the wilderness, and are known for their skill in craft. Drughu live together in clans or tribes, and work together to guard their home from enemies. The name “drughu” is their own name for their race; they are often called all sorts of names by outsiders, including drufolk, druan, wildfolk, and wose. The degree of civilisation varies greatly from tribe to tribe, many live in well-built log cabins and clothe themselves in well-crafted clothing; others live in huts or shacks and clothe themselves in simple woven cloths, or in warmer regions, grass skirts if anything at all.
Personality: Drughu often appear to be expressionless, as their eyes betray little of their thoughts. Nontheless they are generally a pleasant folk, who make loyal friends with those who would have them. They oftentimes prefer to sit still in quiet contemplation, whether in joy or sorrow. “I need to think about that for a while” is a common response from a drughu when posed with a quandry. When at work or at play, Drughu will often laugh with each other just for the pleasure of laughing. Their laughter is a deep, rolling laugh that is full of joy and ever without any malice.
Physical Description: Drughu are short and rather stumpy, standing only 3½ to 4½ feet tall. They have short, thick legs, fat gnarled arms, broad chests, fat bellies, and heavy buttocks. Their wide faces have deep-set eyes with heavy brows, flat noses, and wide mouths. Unlike dwarves, drughu grow little if any hair lower than their eyebrows, except a few males who are able to grow a small whispy beard on their chins. Their small black eyes hide their pupils, and glow red when angered. Adult drughu are about 4 feet tall and weigh about 180 pounds. They live about 75 years.
Relations: Drughu are often misunderstood by outsiders, who, until they hear a drughu’s contagious, gurgly laughter, are unlikely to be charmed by their expressionless eyes. They will often respond with hospitality to humans and elves, but are nonetheless protective of the wilderness they inhabit. Drughu are suspicious of dwarves, whom they call deep-folk, though they harbour them no ill, and are glad to have them as allies against orcs and goblinoids when the need arises. They represent something of an enigma to elves, who wonder at how such unattractive creatures can have such melodious and pure laughter.
Alignment: Drughu are almost certainly neutral, and tend toward good. They attune themselves to nature, and take value in such things as family and craft.
Drughu Lands: Drughu prefer to live in densly forested lands, usually hills and mountains. They build wooden homes, and are well known to guard their homelands with amazingly lifelike stone or woodwork statues of themselves. These statues are often depicted as sitting on corpses of their enemies during times of war.
Religion:Drughu worship gods of nature and/or woodlands and often revere nature itself.
Language: Drughu speak their own language, which is deep and gutteral.
Names: Drughu have given names that usually are derivative of their parents, or similar in some fashion. Oftentimes, drughu names are hyphenated either reduplicated or with other names they gain as they go through life, such as “Dagâr-dagâr”, “Âgu-brûnu”, “Ghûm-ghûm”, or “Râmi-Ghâmi”. Important drughu, such as leaders or sages have multiple names, such as “Ghân-buri-ghân”, “Ghêrdu-ghêrdu-gûza”, “Awâb-dragôr-ogû”. Most drughu names are unisex, but there are some that are preferred for certain genders.
Male names: Abûmi, Abrînu, Adêr, Adrîm, Aghân, Âgu, Ambûghi, Andrû, Âri, Awâb, Baghâd, Bâmu, Bôr, Brâghor, Brâmbu, Brâwâ, Brûdor, Brûnu, Bûri, Dagâr, Daghân, Dêrdru, Dî, Dragôr, Drûnu, Êrghân, Gâbu, Gâr, Gâzu, Ghâmi, Ghâwa, Ghân, Ghêrdu, Ghôrdu, Ghûm, Gîmi, Grâtam, Grî, Grîga, Grûghu, Gûbi, Gughân, Gûmi, Gûza, Îbu, Izûn, Madrân, Môrghu, Naghân, Ogû, Ordrûg, Ôrgrin, Râmi, Rûbêr, Rûghi, Saghân, Tîghân, Wâ, Waghân, Zîghi, Zûn.
Female names: Abûmi, Abrîna, Adêr, Adrîm, Âgi, Ambûgha, Andrî, Arîgha, Arû, Awâb, Baghâd, Bâmi, Bî, Brâmbi, Brâwi, Brîghor, Brûdri, Brûni, Bûri, Darîgha, Dêrdri, Digâr, Dî, Dragêr, Drûna, Êrrîgha, Gâbi, Gâr, Gâzi, Ghâmi, Ghâwa, Ghêrdu, Ghîm, Ghôrdri, Gîma, Grâtam, Grî, Grîga, Grûghi, Gûbi, Gûma, Gurîgha, Gûza, Îbi, Izûn, Madrîn, Môrghi, Narîgha, Ôgi, Ordrîg, Ôrgrin, Râma, Rîgha Rûbêr, Rûgha, Sarîgha, Tîrîgha, Wâ, Warîgha, Zîgha, Zîn.
Adventurers: A drughu may become an adventurer in order to help his homeland and clan by completeing a quest, or to help a friend in need, as they make very loyal friendships. Some less common drughu may be curious about what lies outside their wilderness home, or be drawn in by the marvels of other civilisations.


+2 Constitution, –2 Intelligence, +2 Dexterity: Drughu are stout and tough, but live simple lives, relying more on intuition and insight than education.
Medium: As Medium creatures, drughu have no special bonuses or penalties due to their size.
Normal Speed: Drughu base land speed is 30 feet.
Surprisingly crafty: +4 racial bonus on all Craft skills: Drughu are extremely skilled craftspeople despite their relatively low intelligence.
Keen Senses: +2 racial bonus on sight- and scent-based perception checks.
Unreadable Eyes: +2 racial bonus on Bluff checks.
Wilderness Lore: +2 racial bonus on Knowledge(nature) checks.
Drughu rage (Ex): The drughu have the ability to rage once per day similar to the barbarian’s rage ability. The Drughu may enter a rage as a free action. While in rage they recieve a +4 bonus to Strength and Constitution and a +2 morale bonus to will save. They suffer a -2 penalty to AC during rage. If a drughu takes levels in a class that grants the rage ability, then he instead gains one extra use of the rage ability per day. Whenever drughu rage, however, their eyes glow red and they do not speak.
Motionless contemplation (Ex): Drughu have the ability to sit perfectly still, without blinking, as though a lifeless statue. Drughu gain a +2 circumstance bonus to stealth checks when motionless in this way, and a +4 circumstance bonus to disguise themselves as a statue.
Scent (Ex): Drughu can detect other creatures by sense of smell, and use the survival skill to follow tracks by smell. See the special ability by the same name.
Languages: Drughu begin play speaking Common and Drughu. Drughu with high Intelligence scores can choose any of the following: Sylvan, Elven, Gnome, Gnoll, Goblin, and Orc.
Favoured Classes: Ranger or Druid

Vital Statistics

Random Starting Ages

Adulthood Barbarian Rogue Sorceror Bard Fighter Paladin Ranger Cleric Druid Monk Wizard
14 years +1d4 +1d6 +2d6

Aging Effects

Middle Age Old Venerable Maximum Age
32 years 50 years 65 years +3d10 years

Random Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3’ 6” +2d6 130 x(2d6) lb.
Female 3’ 4” +2d6 110 x(2d6) lb.

Drughu Feats

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