Winged

This page constitutes draft rules in consideration for the coming Dargos Campaign.

Winged are a subset of humanity born with wings. The name of the race is an abbreviation of winged Men, winged humans, or winged ones. Native to the far reaches of the world Winged are rare to the extent that some sages have mistakenly relegated them to the category of pure myth. However once every few generations a child born of two pure-blooded human parents will have a pair of small wings. Some such children are seen to be marked for greatness, others are scorned for their disparity. In either event winged often abandon their home communities and search out their own way in the world. Winged are so rare that it is unknown weather they breed true with their own kind, no such couple has ever been documented. Most unions between winged and regular humans yields an ordinary human child.

Racial Traits:

  • +2 Dex, winged are nimble and are usually quite quick on their feet.
  • Medium: As Medium creatures, winged have no special bonuses or penalties due to their size.
  • Speed Winged base land speed is 30 feet.
  • Low-Light Vision: An winged can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Skills: Winged gain a rank in the fly skill at first level and gain one additional rank whenever they gain a level. Fly is always considered a class skill for Winged.
  • Glide (Ex): A Winged may glide to traverse horizontal distances and negate falling damage. For every 5 feet down the he may travel up to 20 feet forward on the wing. While he may not hover (initially) he may travel downward at as little as 10 feet per round. He may not glide (or fly) while carrying more than a light load. If rendered unconscious while airborne his wings will slow his fall sufficiently to take one quarter normal falling damage.
  • Short Flight (Ex) Upon reaching his fifth character level a Winged may use their wings to fly for short distances at Speed 30 Average Maneuverability. He may fly for up to his con modifier in rounds thereafter he must rest for five minutes. If he flies for longer he must make a fort save every round (DC number of rounds flown) or become fatigued. Once fatigued he needs to make no further fort checks to continue flying until he has flown for more than twice his con modifier. He must then save each round or become exhausted and be forced to land immediately. In any event he may remain in flight for a maximum of 10 minutes per day, any more than this and he automatically becomes fatigued (or exhausted if already fatigued). Time spent gliding does not count against the limit of number of rounds he may spend flying. Given sufficient height he may even rest for the requisite five minutes while gliding.
  • Dive (Ex) A winged may make a aerial charge with a piercing weapon. The distance traveled downward must be at least 10 feet and the lateral distance must be at least 10 feet. At the conclusion of such a charge the winged deals double damage if he succeeds at hitting his target. (lances have no particular effect on a dive attack)
  • Flight (Ex) Upon reaching his 10th character level a winged is no longer inherently fatigued by flight. Flying becomes merely as tiring to the winged as ground movement.
  • Automatic Languages: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: A Winged may choose any one class as his favored class at 1st level. Once made, this choice cannot be changed.
  • Unlike normal humans winged do not receive an additional feat at first level.
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