spells master

Sorcerer/Wizard Spells

0-Level

Abjur

Resistance Subject gains +1 on [http://www.d20srd.com/srd/combat/combatStatistics.htm#savingThrows saving throws.

Conj

Acid Splash Orb deals 1d3 acid damage.

Div

Detect Poison Detects poison in one creature or small object.
Detect Magic Detects spells and magic items within 60 ft.
Read Magic Read scrolls and spellbooks.

Ench

Daze Humanoid creature of 4 HD or less loses next action.

Evoc

Dancing Lights Creates torches or other lights.
Flare Dazzles one creature (-1 on attack rolls ).
Light Object shines like a torch.
Ray of Frost Ray deals 1d3 cold damage.

Illus

Ghost Sound Figment sounds.

Necro

Disrupt Undead Deals 1d6 damage to one undead.
Touch of Fatigue Touch attack fatigues target.

Trans

Mage Hand 5-pound telekinesis.
Mending Makes minor repairs on an object.
Message Whispered conversation at distance.
Open/Close Opens or closes small or light things.

Univ

Arcane Mark Inscribes a personal rune (visible or invisible).
Prestidigitation Performs minor tricks.

<h3 id="firstLevelSorcererWizardSpells 1st-Level Sorcerer /Wizard Spells</h3>

Abjur

Alarm Wards an area for 2 hours/level.
Endure Elements Exist comfortably in hot or cold environments.
Hold Portal Holds door shut.
Protection from Chaos /<a class="spell" href="/srd/spells/protectionFromEvil.htm Evil] /<a class="spell" href="/srd/spells/protectionFromGood.htm Good] /<a class="spell" href="/srd/spells/protectionFromLaw.htm Law] +2 to AC and saves, counter mind control, hedge out elementals and [http://www.d20srd.com/srd/typesSubtypes.htm#outsiderType outsiders.
Shield Invisible disc gives +4 to AC, blocks <a class="spell" href="/srd/spells/magicMissile.htm magic missiles.

Conj

Grease Makes 10-ft. square or one object slippery.
Mage Armor Gives subject +4 [http://www.d20srd.com/srd/theBasics.htm#armorBonus armor bonus.
Mount Summons riding horse for 2 hours/level.
Obscuring Mist Fog surrounds you.
Summon Monster I Calls extraplanar creature to fight for you.
Unseen Servant Invisible force obeys your commands.

Div

Comprehend Languages You understand all spoken and written languages.
Detect Secret Doors Reveals hidden doors within 60 ft.
Detect Undead Reveals undead within 60 ft.
Identify ^M^ Determines properties of magic item.
True Strike +20 on your next [http://www.d20srd.com/srd/combat/combatStatistics.htm#attackRoll attack roll.

Ench

Charm Person Makes one person your friend.
Hypnotism Fascinates 2d4 HD of creatures.
Sleep Puts 4 HD of creatures into magical slumber.

Evoc

Burning Hands 1d4/level fire damage (max 5d4).
Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6).

Illus

Color Spray Knocks unconscious , blinds , and/or stuns weak creatures.
Disguise Self Changes your appearance.
Magic Aura Alters object’s magic aura.
Silent Image Creates minor illusion of your design.
Ventriloquism Throws voice for 1 min./level.

Necro

Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement Ray deals 1d6 +1 per two levels Str damage.

Trans

Animate Rope Makes a rope move at your command.
Enlarge Person Humanoid creature doubles in size.
Erase Mundane or magical writing vanishes.
Expeditious Retreat Your speed increases by 30 ft.
Feather Fall Objects or creatures fall slowly.
Jump Subject gets bonus on Jump checks.
Magic Weapon Weapon gains +1 bonus.
Reduce Person Humanoid creature halves in size.

<h3 id="secondLevelSorcererWizardSpells 2nd-Level Sorcerer /Wizard Spells</h3>

Abjur

Arcane Lock ^M^ Magically locks a portal or chest.
Obscure Object Masks object against scrying.
Protection from Arrows Subject immune to most ranged attacks.
Resist Energy Ignores first 10 (or more) points of damage/attack from specified energy type.

Conj

Acid Arrow Ranged touch attack ; 2d4 damage for 1 round +1 round/three levels.
Fog Cloud Fog obscures vision.
Glitterdust Blinds creatures, outlines invisible creatures.
Summon Monster II Calls extraplanar creature to fight for you.
Summon Swarm Summons swarm of bats , rats , or [http://www.d20srd.com/srd/monsters/swarm.htm#spiderSwarm spiders.
Web Fills 20-ft.-radius spread with sticky spiderwebs.

Div

Detect Thoughts Allows “listening” to surface thoughts.
Locate Object Senses direction toward object (specific or type).
See Invisibility Reveals invisible creatures or objects.

Ench

Daze Monster Living creature of 6 HD or less loses next action.
Hideous Laughter Subject loses actions for 1 round/level.
Touch of Idiocy Subject takes 1d6 points of Int, Wis, and Cha damage.

Evoc

Continual Flame ^M^ Makes a permanent, heatless torch.
Darkness 20-ft. radius of supernatural shadow.
Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Gust of Wind Blows away or knocks down smaller creatures.
Scorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter Sonic vibration damages objects or crystalline creatures.

Illus

Blur Attacks miss subject 20% of the time.
Hypnotic Pattern Fascinates (2d4 + level) HD of creatures.
Invisibility Subject is invisible for 1 min./level or until it attacks.
Magic Mouth ^M^ Speaks once when triggered.
Minor Image As <a class="spell" href="/srd/spells/silentImage.htm silent image] , plus some sound.
Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection Misleads divinations for one creature or object.
Phantom Trap ^M^ Makes item seem trapped.

Necro

Blindness/Deafness Makes subject blinded or [http://www.d20srd.com/srd/conditionSummary.htm#deafened deafened.
Command Undead Undead creature obeys your commands.
False Life Gain 1d10 temporary hp +1/level (max +10).
Ghoul Touch Paralyzes one subject, which exudes stench that makes those nearby [http://www.d20srd.com/srd/conditionSummary.htm#sickened sickened.
Scare Panics creatures of less than 6 HD.
Spectral Hand Creates disembodied glowing hand to deliver [http://www.d20srd.com/srd/combat/combatStatistics.htm#touchAttacks touch attacks.

Trans

Alter Self Assume form of a similar creature.
Bear’s Endurance Subject gains +4 to Con for 1 min./level.
Bull’s Strength Subject gains +4 to Str for 1 min./level.
Cat’s Grace Subject gains +4 to Dex for 1 min./level.
Darkvision See 60 ft. in total darkness.
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level.
Fox’s Cunning Subject gains +4 Int for 1 min./level.
Knock Opens locked or magically sealed door.
Levitate Subject moves up and down at your direction.
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level.
Pyrotechnics Turns fire into blinding light or choking smoke.
Rope Trick As many as eight creatures hide in extradimensional space.
Spider Climb Grants ability to walk on walls and ceilings.
Whispering Wind Sends a short message 1 mile/level.

<h3 id="thirdLevelSorcererWizardSpells 3rd-Level Sorcerer /Wizard Spells</h3>

Abjur

Dispel Magic Cancels magical spells and effects.
Explosive Runes Deals 6d6 damage when read.
Magic Circle against Chaos /<a class="spell" href="/srd/spells/magicCircleAgainstEvil.htm Evil] /<a class="spell" href="/srd/spells/magicCircleAgainstGood.htm Good] /<a class="spell" href="/srd/spells/magicCircleAgainstLaw.htm Law] As protection spells, but 10-ft. radius and 10 min./level.
Nondetection ^M^ Hides subject from divination, scrying.
Protection from Energy Absorb 12 points/level of damage from one kind of energy.

Conj

Phantom Steed Magic horse appears for 1 hour/level.
Sepia Snake Sigil ^M^ Creates text symbol that immobilizes reader.
Sleet Storm Hampers vision and movement.
Stinking Cloud Nauseating vapors, 1 round/level.
Summon Monster III Calls extraplanar creature to fight for you.

Div

Arcane Sight Magical auras become visible to you.
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
Tongues Speak any language.

Ench

Deep Slumber Puts 10 HD of creatures to sleep.
Heroism Gives +2 bonus on attack rolls , saves, [http://www.d20srd.com/srd/skills/usingSkills.htm#skillChecks skill checks.
Hold Person Paralyzes one humanoid for 1 round/level.
Rage Subjects gains +2 to Str and Con, +1 on Will saves , -2 to AC.
Suggestion Compels subject to follow stated course of action.

Evoc

Daylight 60-ft. radius of bright light.
Fireball 1d6 damage per level, 20-ft. radius.
Lightning Bolt Electricity deals 1d6/level damage.
Tiny Hut Creates shelter for ten creatures.
Wind Wall Deflects arrows, smaller creatures, and gases.

Illus

Displacement Attacks miss subject 50%.
Illusory Script ^M^ Only intended reader can decipher.
Invisibility Sphere Makes everyone within 10 ft. [http://www.d20srd.com/srd/conditionSummary.htm#invisible invisible.
Major Image As <a class="spell" href="/srd/spells/silentImage.htm silent image] , plus sound, smell and thermal effects.

Necro

Gentle Repose Preserves one corpse.
Halt Undead Immobilizes undead for 1 round/level.
Ray of Exhaustion Ray makes subject [http://www.d20srd.com/srd/conditionSummary.htm#exhausted exhausted.
Vampiric Touch Touch deals 1d6/two levels damage; caster gains damage as hp.

Trans

Blink You randomly vanish and reappear for 1 round/level.
Flame Arrow Arrows deal +1d6 fire damage.
Fly Subject flies at speed of 60 ft.
Gaseous Form Subject becomes insubstantial and can fly slowly.
Haste One creature/level moves faster, +1 on attack rolls , AC, and [http://www.d20srd.com/srd/combat/combatStatistics.htm#reflex Reflex saves.
Keen Edge Doubles normal weapon’s threat range.
Magic Weapon, Greater +1/four levels (max +5).
Secret Page Changes one page to hide its real content.
Shrink Item Object shrinks to one-sixteenth size.
Slow One subject/level takes only one action/round, -1 to AC, reflex saves , and [http://www.d20srd.com/srd/combat/combatStatistics.htm#attackRoll attack rolls.
Water Breathing Subjects can breathe underwater.

<h3 id="fourthLevelSorcererWizardSpells 4th-Level Sorcerer /Wizard Spells</h3>

Abjur

Dimensional Anchor Bars extradimensional movement.
Fire Trap ^M^ Opened object deals 1d4 damage +1/level.
Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects.
Remove Curse Frees object or person from curse.
Stoneskin ^M^ Ignore 10 points of damage per attack.

Conj

Black Tentacles Tentacles grapple all within 20 ft. spread.
Dimension Door Teleports you short distance.
Minor Creation Creates one cloth or wood object.
Secure Shelter Creates sturdy cottage.
Solid Fog Blocks vision and slows movement.
Summon Monster IV Calls extraplanar creature to fight for you.

Div

Arcane Eye Invisible floating eye moves 30 ft./round.
Detect Scrying Alerts you of magical eavesdropping.
Locate Creature Indicates direction to familiar creature.
[http://www.d20srd.org/srd/spells/scrying.htm Scrying^F^Spies on subject from a distance.

Ench

Charm Monster Makes monster believe it is your ally.
Confusion Subjects behave oddly for 1 round/level.
Crushing Despair Subjects take -2 on attack rolls , damage rolls, saves, and checks.
Geas, Lesser Commands subject of 7 HD or less.

Evoc

Fire Shield Creatures attacking you take fire damage; you’re protected from heat or cold.
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.
Resilient Sphere Force globe protects but traps one subject.
Shout Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Illus

Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater As <a class="spell" href="/srd/spells/invisibility.htm invisibility] , but subject can attack and stay [http://www.d20srd.com/srd/conditionSummary.htm#invisible invisible.
Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern Lights fascinate 24 HD of creatures.
Shadow Conjuration Mimics conjuration below 4th level, but only 20% real.

Necro

Animate Dead ^M^ Creates undead skeletons and [http://www.d20srd.com/srd/monsters/zombie.htm zombies.
Bestow Curse -6 to an ability score; -4 on attack rolls , saves, and checks; or 50% chance of losing each action.
Contagion Infects subject with chosen [http://www.d20srd.com/srd/specialAbilities.htm#disease disease.
Enervation Subject gains 1d4 [http://www.d20srd.com/srd/specialAbilities.htm#energyDrainAndNegativeLevels negative levels.
Fear Subjects within cone flee for 1 round/level.

Trans

Enlarge Person, Mass Enlarges several creatures.
Mnemonic Enhancer^F^[http://www.d20srd.com/srd/classes/sorcererWizard.htm#wizard Wizard only. Prepares extra spells or retains one just cast.
Polymorph Gives one willing subject a new form.
Reduce Person, Mass Reduces several creatures.
Stone Shape Sculpts stone into any shape.

<h3 id="fifthLevelSorcererWizardSpells 5th-Level Sorcerer /Wizard Spells</h3>

Abjur

Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
Dismissal Forces a creature to return to native plane.
Mage’s Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours.

Conj

Cloudkill Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Mage’s Faithful Hound Phantom dog can guard, attack.
Major Creation As <a class="spell" href="/srd/spells/minorCreation.htm minor creation] , plus stone and metal.
Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task.
[http://www.d20srd.org/srd/spells/secretChest.htm Secret Chest^F^Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster V Calls extraplanar creature to fight for you.
Teleport Instantly transports you as far as 100 miles/level.
Wall of Stone Creates a stone wall that can be shaped.

Div

Contact Other Plane Lets you ask question of extraplanar entity.
Prying Eyes 1d4 +1/level floating eyes scout for you.
Telepathic Bond Link lets allies communicate.

Ench

Dominate Person Controls humanoid telepathically.
Feeblemind Subject’s Int and Cha drop to 1.
Hold Monster As <a class="spell" href="/srd/spells/holdPerson.htm hold person] , but any creature.
Mind Fog Subjects in fog get -10 to Wis and Will checks.
Symbol of Sleep ^M^ Triggered rune puts nearby creatures into catatonic slumber.

Evoc

Cone of Cold 1d6/level cold damage.
Interposing Hand Hand provides cover against one opponent.
Sending Delivers short message anywhere, instantly.
Wall of Force Wall is immune to damage.

Illus

Dream Sends message to anyone sleeping.
False Vision ^M^ Fools scrying with an illusion.
Mirage Arcana As <a class="spell" href="/srd/spells/hallucinatoryTerrain.htm hallucinatory terrain] , plus structures.
Nightmare Sends vision dealing 1d10 damage, [http://www.d20srd.com/srd/conditionSummary.htm#fatigued fatigue.
Persistent Image As <a class="spell" href="/srd/spells/majorImage.htm major image] , but no concentration required.
Seeming Changes appearance of one person per two levels.
Shadow Evocation Mimics evocation below 5th level, but only 20% real.

Necro

Blight Withers one plant or deals 1d6/level damage to plant creature.
[http://www.d20srd.org/srd/spells/magicJar.htm Magic Jar^F^Enables possession of another creature.
Symbol of Pain ^M^ Triggered rune wracks nearby creatures with pain.
Waves of Fatigue Several targets become [http://www.d20srd.com/srd/conditionSummary.htm#fatigued fatigued.

Trans

Animal Growth One animal/two levels doubles in size.
Baleful Polymorph Transforms subject into harmless animal.
Fabricate Transforms raw materials into finished items.
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances.
Passwall Creates passage through wood or stone wall.
Telekinesis Moves object, attacks creature, or hurls object or creature.
Transmute Mud to Rock Transforms two 10-ft. cubes per level.
Transmute Rock to Mud Transforms two 10-ft. cubes per level.

Univ

Permanency X </sup>:</strong> Makes certain spells permanent.

<h3 id="sixthLevelSorcererWizardSpells 6th-Level Sorcerer /Wizard Spells</h3>

Abjur

Antimagic Field Negates magic within 10 ft.
Dispel Magic, Greater As <a class="spell" href="/srd/spells/dispelMagic.htm dispel magic] , but +20 on check.
Globe of Invulnerability As <a class="spell" href="/srd/spells/globeOfInvulnerabilityLesser.htm lesser globe of invulnerability] , plus 4th-level spell effects.
Guards and Wards Array of magic effects protect area.
Repulsion Creatures can’t approach you.

Conj

Acid Fog Fog deals acid damage.
Planar Binding As <a class="spell" href="/srd/spells/planarBindingLesser.htm lesser planar binding] , but up to 12 HD.
Summon Monster VI Calls extraplanar creature to fight for you.
Wall of Iron ^M^ 30 hp/four levels; can topple onto foes.

Div

[http://www.d20srd.org/srd/spells/analyzeDweomer.htm Analyze Dweomer^F^Reveals magical aspects of subject.
Legend Lore M </sup> <sup>F </sup>:</strong> Lets you learn tales about a person, place, or thing.
True Seeing ^M^ Lets you see all things as they really are.

Ench

Geas/Quest As <a class="spell" href="/srd/spells/geasLesser.htm lesser geas] , plus it affects any creature.
Heroism, Greater Gives +4 bonus on attack rolls , saves, skill checks ; immunity to fear ; temporary hp.
Suggestion, Mass As <a class="spell" href="/srd/spells/suggestion.htm suggestion] , plus one subject/level.
Symbol of Persuasion ^M^ Triggered rune charms nearby creatures.

Evoc

Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage.
[http://www.d20srd.org/srd/spells/contingency.htm Contingency^F^Sets trigger condition for another spell.
Forceful Hand Hand pushes creatures away.
Freezing Sphere Freezes water or deals cold damage.

Illus

Mislead Turns you invisible and creates illusory double.
Permanent Image Includes sight, sound, and smell.
Programmed Image ^M^ As <a class="spell" href="/srd/spells/majorImage.htm major image] , plus triggered by event.
Shadow Walk Step into shadow to travel rapidly.
Veil Changes appearance of group of creatures.

Necro

Circle of Death ^M^ Kills 1d4/level HD of creatures.
Create Undead ^M^ Creates ghouls , ghasts , mummies , or [http://www.d20srd.com/srd/monsters/mohrg.htm mohrgs.
Eyebite Target becomes panicked , sickened , and comatose.
Symbol of Fear ^M^ Triggered rune panics nearby creatures.
Undeath to Death ^M^ Destroys 1d4/level HD of undead (max 20d4).

Trans

Bear’s Endurance, Mass As <a class="spell" href="/srd/spells/bearsEndurance.htm bear’s endurance] , affects one subject/level.
Bull’s Strength, Mass As <a class="spell" href="/srd/spells/bullsStrength.htm bull’s strength] , affects one subject/ level.
Cat’s Grace, Mass As <a class="spell" href="/srd/spells/catsGrace.htm cat’s grace] , affects one subject/level.
Control Water Raises or lowers bodies of water.
Disintegrate Makes one creature or object vanish.
Eagle’s Splendor, Mass As <a class="spell" href="/srd/spells/eaglesSplendor.htm eagle’s splendor] , affects one subject/level.
Flesh to Stone Turns subject creature into statue.
Fox’s Cunning, Mass As <a class="spell" href="/srd/spells/foxsCunning.htm fox’s cunning] , affects one subject/ level.
Mage’s Lucubration Wizard only. Recalls spell of 5th level or lower.
Move Earth Digs trenches and build hills.
Owl’s Wisdom, Mass As <a class="spell" href="/srd/spells/owlsWisdom.htm owl’s wisdom] , affects one subject/ level.
Stone to Flesh Restores petrified creature.
Transformation ^M^ You gain combat bonuses.

<h3 id="seventhLevelSorcererWizardSpells 7th-Level Sorcerer /Wizard Spells</h3>

Abjur

Banishment Banishes 2 HD/level of extraplanar creatures.
Sequester Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning Reflect 1d4+6 spell levels back at caster.

Conj

Instant Summons ^M^ Prepared object appears in your hand.
[http://www.d20srd.org/srd/spells/magesMagnificentMansion.htm Mage’s Magnificent Mansion^F^Door leads to extradimensional mansion.
Phase Door Creates an invisible passage through wood or stone.
[http://www.d20srd.org/srd/spells/planeShift.htm Plane Shift^F^As many as eight subjects travel to another plane.
Summon Monster VII Calls extraplanar creature to fight for you.
Teleport, Greater As <a class="spell" href="/srd/spells/teleport.htm teleport] , but no range limit and no off-target arrival.
Teleport Object As <a class="spell" href="/srd/spells/teleport.htm teleport] , but affects a touched object.

Div

Arcane Sight, Greater As <a class="spell" href="/srd/spells/arcaneSight.htm arcane sight] , but also reveals magic effects on creatures and objects.
Scrying, Greater As <a class="spell" href="/srd/spells/scrying.htm scrying] , but faster and longer.
Vision M </sup> <sup>X </sup>:</strong> As <a class="spell" href="/srd/spells/legendLore.htm legend lore] , but quicker and strenuous.

Ench

Hold Person, Mass As <a class="spell" href="/srd/spells/holdPerson.htm hold person] , but all within 30 ft.
Insanity Subject suffers continuous [http://www.d20srd.com/srd/conditionSummary.htm#confused confusion.
Power Word Blind Blinds creature with 200 hp or less.
Symbol of Stunning ^M^ Triggered rune stuns nearby creatures.

Evoc

Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for 5 rounds.
Forcecage ^M^ Cube or cage of force imprisons all inside.
Grasping Hand Hand provides cover , pushes, or [http://www.d20srd.com/srd/combat/specialAttacks.htm#grapple grapples.
[http://www.d20srd.org/srd/spells/magesSword.htm Mage’s Sword^F^Floating magic blade strikes opponents.
Prismatic Spray Rays hit subjects with variety of effects.

Illus

Invisibility, Mass As <a class="spell" href="/srd/spells/invisibility.htm invisibility] , but affects all in range.
Project Image Illusory double can talk and cast spells.
Shadow Conjuration, Greater As <a class="spell" href="/srd/spells/shadowConjuration.htm shadow conjuration] , but up to 6th level and 60% real.
Simulacrum M </sup> <sup>X </sup>:</strong> Creates partially real double of a creature.

Necro

Control Undead Undead don’t attack you while under your command.
Finger of Death Kills one subject.
Symbol of Weakness ^M^ Triggered rune weakens nearby creatures.
Waves of Exhaustion Several targets become [http://www.d20srd.com/srd/conditionSummary.htm#exhausted exhausted.

Trans

Control Weather Changes weather in local area.
Ethereal Jaunt You become ethereal for 1 round/level.
Reverse Gravity Objects and creatures fall upward.
Statue Subject can become a statue at will.

Univ

Limited Wish X </sup>:</strong> Alters reality—within spell limits.

<h3 id="eighthLevelSorcererWizardSpells 8th-Level Sorcerer /Wizard Spells</h3>

Abjur

Dimensional Lock Teleportation and interplanar travel blocked for one day/level.
Mind Blank Subject is immune to mental/emotional magic and scrying.
Prismatic Wall Wall’s colors have array of effects.
Protection from Spells M </sup> <sup>F </sup>:</strong> Confers +8 [http://www.d20srd.com/srd/theBasics.htm#resistanceBonus resistance bonus.

Conj

Incendiary Cloud Cloud deals 4d6 fire damage/round.
Maze Traps subject in extradimensional maze.
Planar Binding, Greater As <a class="spell" href="/srd/spells/planarBindingLesser.htm lesser planar binding] , but up to 18 HD.
Summon Monster VIII Calls extraplanar creature to fight for you.
Trap the Soul M </sup> <sup>F </sup>:</strong> Imprisons subject within gem.

Div

Discern Location Reveals exact location of creature or object.
Moment of Prescience You gain insight bonus on single attack roll , check, or save.
Prying Eyes, Greater As <a class="spell" href="/srd/spells/pryingEyes.htm prying eyes] , but eyes have <a class="spell" href="/srd/spells/trueSeeing.htm true seeing.

Ench

Antipathy Object or location affected by spell repels certain creatures.
Binding ^M^ Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass As <a class="spell" href="/srd/spells/charmMonster.htm charm monster] , but all within 30 ft.
Demand As <a class="spell" href="/srd/spells/sending.htm sending] , plus you can send <a class="spell" href="/srd/spells/suggestion.htm suggestion.
Irresistible Dance Forces subject to dance.
Power Word Stun Stuns creature with 150 hp or less.
Symbol of Insanity ^M^ Triggered rune renders nearby creatures insane.
[http://www.d20srd.org/srd/spells/sympathy.htm Sympathy^F^Object or location attracts certain creatures.

Evoc

Clenched Fist Large hand provides cover , pushes, or attacks your foes.
Polar Ray Ranged touch attack deals 1d6/level cold damage.
Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sunburst Blinds all within 10 ft., deals 6d6 damage.
Telekinetic Sphere As <a class="spell" href="/srd/spells/resilientSphere.htm resilient sphere] , but you move sphere telekinetically.

Illus

Scintillating Pattern Twisting colors confuse, stun, or render [http://www.d20srd.com/srd/conditionSummary.htm#unconscious unconscious.
Screen Illusion hides area from vision, scrying.
Shadow Evocation, Greater As <a class="spell" href="/srd/spells/shadowEvocation.htm shadow evocation] , but up to 7th level and 60% real.

Necro

Clone M </sup> <sup>F </sup>:</strong> Duplicate awakens when original dies.
Create Greater Undead ^M^ Create shadows , wraiths , spectres , or [http://www.d20srd.com/srd/monsters/devourer.htm devourers.
Horrid Wilting Deals 1d6/level damage within 30 ft.
Symbol of Death ^M^ Triggered rune slays nearby creatures.

Trans

Iron Body Your body becomes living iron.
Polymorph Any Object Changes any subject into anything else.
Temporal Stasis ^M^ Puts subject into suspended animation.

<h3 id="ninthLevelSorcererWizardSpells 9th-Level Sorcerer /Wizard Spells</h3>

Abjur

Freedom Releases creature from <a class="spell" href="/srd/spells/imprisonment.htm imprisonment.
Imprisonment Entombs subject beneath the earth.
Mage’s Disjunction Dispels magic, disenchants magic items.
Prismatic Sphere As <a class="spell" href="/srd/spells/prismaticWall.htm prismatic wall] , but surrounds on all sides.

Conj

Gate X </sup>:</strong> Connects two planes for travel or summoning.
Refuge ^M^ Alters item to transport its possessor to you.
Summon Monster IX Calls extraplanar creature to fight for you.
Teleportation Circle ^M^ Circle teleports any creature inside to designated spot.

Div

Foresight “Sixth sense” warns of impending danger.

Ench

Dominate Monster As <a class="spell" href="/srd/spells/dominatePerson.htm dominate person] , but any creature.
Hold Monster, Mass As <a class="spell" href="/srd/spells/holdMonster.htm hold monster] , but all within 30 ft.
Power Word Kill Kills one creature with 100 hp or less.

Evoc

Crushing Hand Large hand provides cover , pushes, or crushes your foes.
Meteor Swarm Four exploding spheres each deal 6d6 fire damage.

Illus

Shades As <a class="spell" href="/srd/spells/shadowConjuration.htm shadow conjuration] , but up to 8th level and 80% real.
Weird As phantasmal killer, but affects all within 30 ft.

Necro

Astral Projection ^M^ Projects you and companions onto Astral Plane.
Energy Drain Subject gains 2d4 negative levels.
[http://www.d20srd.org/srd/spells/soulBind.htm Soul Bind^F^Traps newly dead soul to prevent <a class="spell" href="/srd/spells/resurrection.htm resurrection.
Wail of the Banshee Kills one creature/level.

Trans

Etherealness Travel to Ethereal Plane with companions.
[http://www.d20srd.org/srd/spells/shapechange.htm Shapechange^F^Transforms you into any creature, and change forms once per round.
Time Stop You act freely for 1d4+1 rounds.

Univ

[http://www.d20srd.org/srd/spells/wish.htm WishX As limited wish, but with fewer limits.

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