Crimson "Cog" Cogward

Crimson Cogward CR 1
XP 400
Male human ranger 1/rogue (thug) 1 (Pathfinder RPG Advanced
Player’s Guide 135)
N Medium humanoid (human)
Init +1; Senses Perception +4
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 19 (2 HD; 1d10+1d8+5)
Fort +4, Ref +5, Will –1
Speed 30 ft.
Melee cutlass** +4 (1d6+3/18–20) or
dagger +4 (1d4+3/19–20 plus poison) or
unarmed strike +4 (1d3+3)
Ranged composite shortbow +2 (1d6+3/×3)
Special Attacks favored enemy (humans +2), sneak attack +1d6
During Combat Cog fights like a cornered boar, caring little
for his own safety.
Morale Cog does not fight to lose—he fights to win, or
dies trying.
Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Base Atk +1; CMB +4; CMD 15
Feats Improved Unarmed Strike,
Intimidating Prowess
Skills Appraise +4, Climb +7, Disable
Device +4, Intimidate +9, Knowledge
(local) +5, Perception +4, Profession
(sailor) +4, Stealth +5, Swim +7
Languages Common
SQ frightening*, track +1, wild empathy +2
Combat Gear potion of cure moderate wounds,
black adder venom (1 dose); Other Gear
studded leather, cutlass**, dagger (coated
in black adder venom) in a darkwood sheath,
composite shortbow (+3 Str) with 31
arrows, long waxed coat with several
pockets, thieves’ tools, silver ring with
symbol of Pharasma worth 75 gp, silk
Varisian scarf worth 15 gp; Locker (average lock, Disable
Device DC 25) potion of haste, potion of neutralize poison,
scroll of scorching ray, wand of magic missiles (18 charges),
alchemist’s fire (2 flasks), 2 bottles of wine, 2 small silver
mirrors, tanglefoot bag, 39 gp, 132 sp
* See the Advanced Player’s Guide.
** See Pirates of the Inner Sea.

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