Card3

Seagee CR 3

XP 400

Male (16) Human Sorcerer 3
CG Medium humanoid (human)
Init +1 Senses Perception +X

DEFENSE


AC 11 touch 11, flat-footed 10 (+1 Dex)
hp 13hp (3d6+3 con)
Fort +2, Ref +2, Will +3
Defensive abilities: resist cold 10

OFFENSE


Speed 30 ft.
Melee Dagger (1d4+0)
Special Attacks spells
Spell Like Abilities (CL 1st)
7/day-Ice Ray +1 touch attack (1d6+2 cold damage), 30 ft max range
Spells known (CL 1st)
1st- 6/day Magic Missie, Summon Monster, Animate rope, Burning Hands (ice) (save DC 15)
0- unlimited Four spells

STATISTICS


Str 10, Dex 12, Con 12, Int 13, Wis 10, Cha 18
Base Atk +0 CMB +0 CMD 11
Feats Spell focus (Conjuration), Augment Summoning
Skills 12/12 Skill Points , , +10 Bluff, +1 Craft, +1 Fly, +9 Intimidate, X Knowledge (arcana), +5 Knowledge (planes),+6 Profession(sailor) , +7 Spellcraft, +2 Swim
Languages Athalish, Aquan
Combat Gear dagger; Other Gear 50 ft silk rope, 4 days rations, waterskin, hammock, fishing rod, 253 gp. potion cure moderate

[[div style="border-top: 1px solid rgb(0, 0, 0); border-bottom: 1px solid rgb(0, 0, 0); margin-top: 6px; margin-bottom: 6px; width: 450px; font-size: 12px;"]]
SPECIAL ABILITIES

Ability (Ex)

The content of this page is licensed under: Creative Commons Attribution-NC-SA 3.0; Most game rules licensed under OGL 1.0a; All images copyrighted by their creators all rights reserved; See legal page for more details