Caelum Level 20 (3.5)

Male Human Cleric 5, Pilgrim of Tolast 5, Human Paragon 3, Contemplative 7
NG medium humanoid (human)
Init +0, Senses Spot +8, Listen +7
Aura Overwhelming Good
Languages Athalish, Lonic, Gnomish


Abilities
Str 16 +3 (Base 15, +1 level)
Dex 10 +0 (Base 8, +2 level)
Con 22 +6 (Base 16, +6 level)
Int 14 +2 (Base 13, +2 level)
Wis 31 +10 (Base 18, +8 level, +5 enhancement, +X other)
Cha 14 +2 (Base 14, +2 level)


AC 27, touch 13, Flatfooted 27
(+11 armor, +7 shield, +5 deflection, +2 natural)
Miss Chance %20
hp 193/251 Total (20 HD)
Immune Fatigue
Spell Resistance 20 (Scarab of Protection)
Saves
Fort +19 (8 +6 con +5 enh)
Ref +10 (5 +0 dex +5 enh)
Will +30 (15 +10 con +5 enh)

Speed 20 ft. (4 squares)
Melee MW quarterstaff +23/+18/+13 (1d6+4) or
Melee +2 longsword +24/+19/+14 (1d8+5)
Space 5 ft.; Reach 5 ft.
Base Atk +12; Grapple +22
Atk Options Spells
Special Actions Pool of Healing (240 points)
Combat Gear Phylactery of Undead Turning +4,


Spells Prepared (CL 19th): (Save DC 20 + spell level)
9 - heal (mass), implosion
8 - mass brilliant weapon, earthquake, fire storm
7 - destruction, slime wave, stone body (still), withering palm
6 - heroes feast, heal (2), blade barrier, banishment, mass bull's strength
5 - teleportD, break enchantment, dragon breath, flame strike, (smiting) slay living, fervor of the faithful
4 - death ward, restoration, sending, sound lance, dimension door, dimensional anchor, tongues
3 - mass resist energy (30/rnd), (still) balor nimbus, locate object, bestow curse, hold person, protection/energy (120)
2 - resist energy (30 pts/rnd), divine interdiction, spiritual weapon, close wounds, (still) silence, deific vengance (SC), shield other, stabilize
1 - resurgence, comprehend languages, blessed aim, resurgence, conviction, protection/evil, sanctuary, detect evil
0 - guidance ,detect poison, create water, read magic, detect magic, resistance

Deity: Angelique Domains: Magic, Spell, Travel, Trickery

† Already cast

Domain Spells: Magic. 1. Aura, 2. Identify, 3. Dispel, 4. Imbue, 5. SR 12+Level, 6. Antimagic Field, 7. Spell Turning, 8. Protection/Spells, 9. Disjunction.
Domain Spells: Spell. 1. Mage Armour, 2. Silence, 3. Anyspell3, 4. Mnemonic, 5. Break Ench., 6. Anyspell5, 7. Limited Wish, 8. Antimagic FIeld, 9. Disjunction.
Domain Spells: Travel. 1. Longstrider, 2. Locate, Object 3. Fly, 4. Dimension Door, 5. Teleport, 6. Find Path. 7. Teleport (Greater), 8. Phase Door, 9. Astral Projection.
Domain Spells: Trickery. 1. Disgoise Self, 2. Invisibility, 3. Nondetection, 4. Confusion, 5. False Vision, 6. Mislead, 7. Screen, 8. Polymorph Any Object, 9. Time Stop.


SQ Domain Traits
Feats
(1) Track
(1) Augment Healing (+2 per spell level)
(3) Improved Toughness
(6) Tim's Turning Feat
(9) Intuitive Attack (BoED 44)
(10) Still Spell
(12) Smiting Spell
(15) Quicken Turning
(18) Divine Metamagic Quicken (CD80)

Possessions
Item Weight Loc.
Spectral Hands Gloves
Beltpouch x2 1 W
Bedroll 5 B
Backpack -B- 2 W
Trail Rations (10 days) 5 B
Silk Rope (50') 5 B
True Holy Symbol (+2 to turn checks) 0 W
Waterskin 4 B
Cleric Vestments 6 W
Sundrods x5 5 B
Wand - Cure Light Wounds 0 B
Cloak of speak w/dead
Cloak of Displacement (20% miss chance)
lich frog & skeletal turtle in cages
Tchau the pegasus
3 scrolls wall of stone
Tunic of Natural Armour +2
Ring of Protection +5
Phylactery of Undead Turning +4
potion - cure serious wounds *2
bag of holding / belt many pouches
gloves of Tolast
Journal of Tolast
Winged Boots
Water Mephit in a Chamber Pot
+5 ring of resistance
Scarab of Protection (SR20)


Abilities
Turn Undead 9/day (+2 syn) (+2 true sym)
Domain Magic use scrolls, wands as Wiz
Domain Travel freedom of Move 2rds/day
Two Weapon Fighting Feat
Adaptive Learning
Poise
Extra Feat
+2 abiltiy boost
Improved two weapon fighting
Domain Spell +2 to conc. & spellcr. skills
Divine Health
Slippery Mind
Divine Wholeness
Divine Body
Divine Soul SR 22
Skills

Skill Name Key Ab Skill Mod Ab Mod Rank CC rank Misc Mod
Appraise Int +2 2 + + +
Balance @ Dex +0 0 + + +
Bluff * Cha +7 2 + 15 +
Climb @ Str +2 3 + 1 -2
Concentration Con +21 6 + 13 +2
Decipher Script + Int +2 2 + + +
Diplomacy * Cha +10 2 + 4 4
Disable Device+ Int +2 2 + + +
Disguise * Cha +6 2 + 2 + + 2
Escape Artist @ Dex -2 0 + + + -2
Forgery Int +2 2 + + +
Gather Info Cha +2 2 + + +
Handle Animal + Cha +6 2 + 4 + +
Heal * Wis +11 10 + 1 + +
Hide @ Dex -2 0 + + + -2
Intimidate* Cha +9 2 + 5 + + 2
Jump @ Str +3 3 + + +
Listen * Wis +10 10 + + +
Move Silently @ Dex -2 0 + + + -2
Open Lock + Dex +0 0 + + +
Ride Dex +5 0 + 5 + +
Search Int +2 2 + + +
Sense Motive* Wis +15 10 + 5 + +
Sleight of hand+ @ Dex +0 0 + + +
Spellcraft+ Int +12 2 + 8 + + 2
Spot * Wis +11 10 + 1 + +
Survival * Wis +17 10 + 5 + + 2
Swim @@ Str -1 3 + + + -4
Tumble+ @ * Dex +3 0 + 5 + + -2
Use Magic Device + Cha +5 2 + + 1 + +2
Use Rope Dex +3 0 +3 + +
- Craft (trapmaking) Int +4 2 + 2 + +
- Knowledge (geography) Int +7 2 + + 5 +
- Perform (oratory) Cha +3 2 + 1 + +
- Profession Wis +10 10 + + +
- Knowledge(Arcane) Int +3 2 + 1 + +
- Knowledge(History) Int +7 2 + 5 + +
- Knowledge(Planes) Int +7 2 + 5 + +
- Knowledge(Religion) Int +18 2 + 16 + +
- Knowledge(Nature) Int +9 2 + 5 + + 2
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