Brach

Part of Adventure D18 the Void eye

Brach CR 15

XP 51,200

Male Human (Celtoi) Fighter 14 Bard 2
NG Medium humanoid
Init +3 Senses Perception +14

DEFENSE


AC 19 touch 13, flat-footed 10 (+3 Dex)
hp 161hp (14d10+84 con)
Fort +15, Ref +10, Will +8
Defensive Abilities DR Immune critical hits/precision based damage Resist

OFFENSE


Speed 30 ft.
Melee Claymore (overhand chop) +32 (2d6+28)
Melee Claymore (backswing) +32 (2d6+23) +27/+22 (2d6+28)
Ranged Weapon +17 ( )
Special Attacks

STATISTICS


Str 28, Dex 16, Con 22, Int 14, Wis 13, Cha 15
Base Atk +15 CMB +24 Sunder +27CMD 37
Feats Arcane Strike (B) combat expertise, penetrating strike(Benefit: Your attacks made with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. This feat does not apply to damage reduction without a type (such as DR 10/—).), Dodge, Mobility, spring attack, whirlwind attack, weapon focus & greater focus (claymore), specialization X2 (claymore), Improved Crtical, Blindfight, Power Attack, Greater Sunder, Improved Sunder
Skills Intimidate +21, Perception +14, Sense Motive +14, Stealth +16, Profession Cartographer +5, Bluff +11, Handle Animal +10
Languages Celtoi, Argead
SQ
Combat Gear +3 undead band claymore, +2 silver bane (shapeshifters & undead) dagger +4 leather armor of heavy fortification.; Other Gear

ECOLOGY


Environment
Organization
Treasure Value

SPECIAL ABILITIES

Shattering Strike (Ex)

At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.

This ability replaces Bravery.
Overhand Chop (Ex)

At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

This ability replaces Armor Training 1.
Weapon Training (Ex)

As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.

This ability replaces Weapon Training 1, 2, 3 and 4.
Backswing (Ex)

At 7th level, when a two-handed fighter makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.

This ability replaces Armor Training 2.
Piledriver (Ex)

At 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a free action that does not provoke an attack of opportunity.

This ability replaces Armor Training 3.

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