Bertram Van Der Wolff - Level 5

Human Male

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Cavalier 3 Fighter 2

Str 18 +4
Con 14 +2
Dex 12 +1
Int 13 +1
Wis 7 -2
Cha 12 +1

HP: ___/47

AC: 25 (10 +13 Armor/Shield +1 Dex +1 Focus)

BAB +5 CMB 9 CMD 20
Fort +8 Ref +2 Will +0 (+1 vs. Fear)

ATTACKS

SWORD: +9 (1d8 + 4)
Charge: +13 (2d8 + 8)

LANCE: +10 (1d8 + 4)
Charge: +14 (3d8 +12)

SKILLS
Ride +11 (5r +1 Dex +2 Saddle +3)
Handle Animal +9/+13 (5r +1 Cha +3 [+4 Mount])
Diplomacy +8 (5r +1 Cha +3)
Climb +8/+1 (1r +4 Str +3 [-7 Armor])
Swim +8/+1 (1r +4 Str +3 [-7 Armor])
Heal +6/+5 (4r -2 Wis +3 [+1 Order, except self])
Knowledge Local +9 (5r +1 Int +3)

FEATS

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Mounted Combat (Avoid attacks on mount with Ride check)
Ride By Attack (Move before and after attack)
Spirited Charge (Double damage on mounted charge)
Paired Opportunists (+4 to atk of opp; 1/day teamwork within 30 ft for 3 rounds)
Shield Focus (+1 to AC bonus)
Mounted Shield (Apply shield bonus to mount's AC)
Weapon Focus - Lance (+1 to hit)

ABILITIES
Bravery (+1 to Will vs Fear)
Challenge (1/day +3 Damage to challenged foe; -2 to AC vs. all other foes. +1 to atk if target atks anyone else [1 min])
Mount (No AC pen to Ride checks; mount starts with Light Armor Proficiency)
Order of the Shield (Must protect the common folk & give charity/aid. Cannot cause harm or hardship to the defenseless.)
Tactician (Teamwork feat)
Cavalier's Charge (+4 on Charge attack instead of +2; no AC pen after charge atk)
Resolute (Convert 1 pt lethal damage to nonlethal when wearing heavy armor, each hit)

EQUIPMENT
ARMOR
MW +1 Field Plate 2650 gp +10 Max Dex +1 AC Pen -4 35% 20 ft 50 lbs.
MW +1 Heavy Steel Shield 1170 gp +3 AC Pen –1 15% 15 lbs.
WEAPONS
MW Longsword 315 gp 1d8 Crit 19/20 +2 4 lbs.
MW Lance 310 gp 1d8 Crit x3 10 lbs.
GEAR - Stored in Saddlebags
Journal 10 gp
Stationery x20 20 gp
Ink 8 gp
Inkpen 2 sp
Sealing wax 1 gp
Noble's Outfit 75 gp 10 lbs
Signet Ring 5 gp
Perfume, Rare 100 gp (10 doses)
Perfume, Exotic 500 gp (5 doses)
Bedroll 1 sp
Blanket, Winter 5 sp
Soap
Tent, Medium 15 gp 30 lbs
Mirror, Small Steel 10 gp
Chess Set 10 gp
Absinthe, Bottle 30 gp 1.5 lbs.
Mead, Bottle 2 gp 8 lbs.
Wine, Fine 10 gp 1.5 lbs.
Chocolate 10 gp 1 lb.
POTIONS
Cure Light x4 200 gp
Cure Moderate x4 1200 gp
Cure Serious x4 3000 gp

CARRIED: 79 lbs. - Light Load


PERCIVAL

Horse 3

Str 17 +3
Dex 14 +2
Con 15 +2
Int 2 -4
Wis 12 +1
Cha 6 -2

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HP: __/24
AC: 22/25 (10 +6 Natural +7 Armor -1 Size [+3 Shield])

BAB+2
Fort +3 Ref +3 Will +1

Speed 50 ft (35 Armored)

ATTACKS
Bite +4 (1d4 +3)
2 Hoof -1/-1 (1d6 +1)

TRICKS
Attack
Defend
Fetch
Heel
Stay
Track

SKILLS
Acrobatics +6 (1r +2 Dex +3)
Stealth +6 (1r +2 Dex +3)
Escape Artist +6 (1r +2 Dex +3)

FEATS
Light Armor Proficiency
Medium Armor Proficiency

ABILITIES
Link
Evasion
Low Light Vision
Scent

EQUIPMENT
+1 MW Breastplate 1250 GP +7 Max Dex +3 AC Pen -3 60 lbs.
Saddle, Military 20 gp 30 lbs.
Bit & Bridle 2 gp 1 lb.
Saddlebags 4 gp 8 lbs. (Capacity 5 cubic ft, 250 lbs.)
Banner 10 gp

Encumbrance: 152 lbs. - Light Load

GP SPENT: 10,877

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