For the Aegis campaign traditional exp points will not be awarded. Instead leveling is contingent upon three factors:
A) The character must have reached a leveling point, most typically the end of an adventure.
B) The player must have submitted a current character sheet either to my e-mail or to the wiki
If a character does not have an up to date sheet their abilities will be based upon the most recent sheet on file (save for any items specifically distributed to them as part of the treasury)
C) The player must be up to date with their training task.
If a character has not completed their most recent training task they may use newly purchased equipment but use the abilities of their character one level behind the rest of the party.
Training Tasks are important OOC upkeep items the group needs to function smoothy. They are analogous to the time characters spend between sessions to hone their abilities.
Roles vary per player and are distributed by the DM in consultation with the players on the basis of who seems best suited to the role. Players may cover for one another, swap roles temporarily, or with DM consent may permanently swap roles.
Mandatory roles (someone needs to do this each meet)
(1) The Chronicler records the adventure plot during and/or after the adventure. He then posts synopses on this wiki for use of the group.
(2) The Treasurer tabulates accumulated treasure for the party and divides it fairly and honestly, keeping a running inventory over the course of the campaign. This involves overseeing the party fund as well if the party opts to have one.
(3) The Herald ensures that the meets occur as scheduled, reminds players the week of the meet, ensures that the training tasks of others are up to date, schedules make up sessions if scheduled meets fall though.
Optional roles (these add to the experience but we can get by without them)
(4) The Artisan is responsible for creating slideshow introductions for upcoming adventures in consultation with the dungeon master. The Artisan may also upon request take on miniatures projects.
(5) The Master at arms is responsible for ensuring the smooth flow of in-game combat and similar structured material by tracking initiative, aiding the DM in organizing monster and NPC statistics, as well as tracking spell effects and durations. The master at arms is also tasked with assisting fellow players to get the most out of their characters via optimization.
(6) The Gatherer brings snacks for the group.
Life gets busy; if you don't have time to complete your task or find someone to do it for you please ask your DM. I can usually cover mandatory roles for you or waive optional roles if necessary. I may ask for favors in return.