Star @ level 20

Player: Amanda
Level: Scout 1, Barbarian 2, Mountain Kin 3, Fighter 2, Gnome Badger Knight 10, Deepwarden 2
Alignment: Chaotic Good
Race: Gnome
Size: Small
Age: 35
Sex: Female
Height 3’
Weight 44 lbs
Eyes: Dark Blue
Hair: Reddish Blonde

Base Statistics
Str 30 +10 (base 17 -2 racial +10 lvl +5 inherent) (+4 rage)
Dex 7 -2 (base 7)
Con 30 +10 (base 17 +4 racial +9 lvl) (+4 rage)
Int 14 +2 (base 14)
Wis 12 +1 (base 12)
Cha 12 +1 (base 12)
Hit Dice 1d8+1d12+3d8+2d10+2d12+10d10+190
HP ___/325 (335 rage)
AC: 37 (+8 armour, +7 shield, +10 con, +1 size)
Touch 20, Flatfooted 27, Rage 36
Saves: Fort +31, Ref +11 Will +14
BAB/Grapple: +19/+25
Initiative -2 Movement 30

Attacks

Lance
+31 lance (1d6+11 damage)* [crit 20 x3]
(+1d6 skirmish, +2d6 +20 spirited charge, +2d6 Great charge weapon +2d6 rhino hide)
CHARGE +33 (8d6+33) (Crit: 10d6+55)
BARRELING CHARGE +33 (9d6+44) (Crit: 11d6+66)
Aurawing
+36/31/+26 Short sword (1d6+1d6 shocking, +2d6 holy+15 damage) [crit 19-20 x3] (Crit 3d6+1d6 sh, +[2d6+4d10]) holy +45)
CHARGE: +38 Short sword (2d6+1d6 shocking, +2d6 holy+1d6 skirmish, +2d6 rhino hide+30 damage) [crit 19-20 x3] (Crit 4d6+1d6 skirm+1d6 shock +2d6 rhino, +[2d6+4d10]) holy +60)
BARRELING CHARGE: +38 Short sword (3d6+1d6 shocking, +2d6 holy+1d6 skirmish, +2d6 rhino hide+45 damage) [crit 19-20 x3] (Crit 5d6+1d6 skirm+1d6 shock +2d6 rhino+[2d6+4d10]) holy +75)
(+10 Str, +19 Bab, +1 Size)
(+2 rage, +1 lance, +5 aurawing)

Rage Attacks

Lance
+33 lance (1d6+13 damage)* [crit 20 x3]
(+1d6 skirmish, +2d6 +14 spirited charge, +2d6 charging weapon +2d6 rhino hide)
CHARGE +35 (8d6+39) (Crit: 11d6+65)
BARRELING CHARGE +35 (9d6+52) (Crit: 11d6+78)
Aurawing
+38/33/+28 Short sword (1d6+1d6 shocking, +2d6 holy+17 damage) [crit 19-20 x3] (Crit 3d6+1d6 sh, +[2d6+4d10]) holy +48)
CHARGE: +40 Short sword (2d6+1d6 shocking, +2d6 holy+1d6 skirmish, +2d6 rhino hide +34 damage) [crit 19-20 x3] (Crit 4d6+1d6 skirm+1d6 shock +2d6 rhino, +[2d6+4d10]) holy +68)
BARRELING CHARGE: +40 Short sword (3d6+1d6 shocking, +2d6 holy+1d6 skirmish, +2d6 rhino hide+52 damage) [crit 19-20 x3] (Crit 5d6+1d6 skirm+1d6 shock +2d6 rhino+[2d6+4d10) holy +85)

Star in Righteous Might

Str 34 +11 (base 17 -2 racial +9 lvl +5 inh+4 size) (+4 rage)
Dex 7 -2 (base 7)
Con 32 +10 (base 17 +4 racial +9 lvl +2 size) (+4 rage)
Int 14 +2 (base 14)
Wis 12 +1 (base 12)
Cha 12 +1 (base 12)
Hit Dice 1d8+1d12+3d8+2d10+2d12+10d10+190
HP ___/326 ((354 rage) Damage reduction R 9/evil
AC: 39 (+8 armour, +2 natural +7 shield, +11 con, +0 size)
Touch 21, Flatfooted 26, Rage 36
Saves: Fort +32, Ref +11 Will +14
BAB/Grapple: +18/+29
Initiative -2 Movement 40

Attacks

(+12 Str, +19 Bab, +0 Size)
(+2 rage, +1 lance, +5 aurawing)

Righteous Might Attacks

Lance
+31 lance (1d6+13 damage)* [crit 20 x3]
(+1d6 skirmish, +2d6 +20 spirited charge, +2d6 Great charge weapon +2d6 rhino hide)
CHARGE +34 (8d6+36) (Crit: 10d6+65)
BARRELING CHARGE +34 (9d6+52) (Crit: 11d6+78)
Aurawing
+37/32/+27 Short sword (1d6+1d6 shocking, +2d6 holy+17 damage) [crit 19-20 x3] (Crit 3d6+1d6 sh, +[2d6+4d10]) holy +53)
CHARGE: +39 Short sword (2d6+1d6 shocking, +2d6 holy+1d6 skirmish, +2d6 rhino hide+34 damage) [crit 19-20 x3] (Crit 4d6+1d6 skirm+1d6 shock +2d6 rhino, +[2d6+4d10]) holy +68)
BARRELING CHARGE: +38 Short sword (3d6+1d6 shocking, +2d6 holy+1d6 skirmish, +2d6 rhino hide+51 damage) [crit 19-20 x3] (Crit 5d6+1d6 skirm+1d6 shock +2d6 rhino+[2d6+4d10]) holy +85)
(+10 Str, +19 Bab, +1 Size)
(+2 rage, +1 lance, +5 aurawing)

Righteous Might Rage Attacks

Lance
+34 lance (1d6+15 damage)* [crit 20 x3]
(+1d6 skirmish, +2d6 +14 spirited charge, +2d6 charging weapon +2d6 rhino hide)
CHARGE +36 (8d6+45) (Crit: 11d6+75)
BARRELING CHARGE +36 (9d6+60) (Crit: 11d6+90)
Aurawing
+39/34/+29 Short sword (1d6+1d6 shocking, +2d6 holy+19 damage) [crit 19-20 x3] (Crit 3d6+1d6 sh, +[2d6+4d10]) holy +54)
CHARGE: +41 Short sword (2d6+1d6 shocking, +2d6 holy+1d6 skirmish, +2d6 rhino hide +38 damage) [crit 19-20 x3] (Crit 4d6+1d6 skirm+1d6 shock +2d6 rhino, +[2d6+4d10]) holy +76)
BARRELING CHARGE: +41 Short sword (3d6+1d6 shocking, +2d6 holy+1d6 skirmish, +2d6 rhino hide+58 damage) [crit 19-20 x3] (Crit 5d6+1d6 skirm+1d6 shock +2d6 rhino+[2d6+4d10) holy +95)

Damage Multipliers Reference
Lance
Lance Attack X1, Lance Crit X3
Charge Attack X3, Charge Crit X5
barreling attack X4, Barreling hit X6
Sword
Sword Attack X1, Sword Crit X3
Charge Attack X2, Charge Crit X4
barreling attack X3, Barreling hit X5

Skills (138/138)
Ride +29 (23 ranks -2 dex +2 synergy +2 circ +4 comp)
Handle Animal +24 (14 ranks + 2cc ranks +1 cha +3 feat +4 comp)
Craft (stone) +9 (5 ranks, +2 int + 2 race)
Appraise +6 (2cc ranks +2 int +2 race)
Climb +13 (5 ranks -1 ac, +9 str)
Jump +13 (5 ranks -1ac, +9 str)
Knowledge (dungeoneering) +25 (23 ranks +2 int)
Survival +20 (19 ranks +1 wis)
Heal +6 (5cc ranks +1 wis)
Hide +2 (+4 size -2 dex)
Listen +24 (21 ranks, +2 racial +1 wis)
Search +5 (3 ranks +2 Int)
Swim +12 (5 ranks, -2 ac, +9 str)

Languages: Gnome, Common, Dwarf, Giant
Feats
Dodge (+8 AC vs. 1 target of medium size or larger per round)
Titan Fighting
Mounted Combat (Ride check vs. attack roll to negate damage to mount)
Skill Focus (Handle Animal)
Ride By Attack
Endurance
Track
Spirited Charge (x3 damage on charge)
Extra Rage
Improved Crit ( Longsword)
Special Abilities
Skirmish (+1d6 damage when star moves at least 10 feet)
Low-Light Vision
Special abilities
Uncanny Dodge (never caught flatfooted)
+2 racial bonus on saving throws vs. illusions.
+1 racial bonus on attack rolls vs. kobolds & goblinoids.
+8 dodge bonus to AC vs. monsters of the Giant type. [Any time a creature loses its Dex bonus (if any) to AC (i.e. flat-footed) it loses its Dodge bonus, too.]
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks
Trap Sense +1
+2 bonus to craft and appraise checks related to stonework from Stoneblessed
May search for stonework traps +6 (2 ranks +2 racial, +2 int)
Spell-Like Abilities: At will—Speak with Animals (burrowing mammal only, 1 minute); 1/day-dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 12
Rage 3/day +4 Str/Con (14 rounds)_ _ _ _ _ _ _ _ _ _ _ _ _
Barreling Charge: 4/day quadruple damage (with spirited charge) double damage for badger. Regular:(9d6+40) (12d6+60 on a crit)
Rage:(9d6+48) (12d6+72 on a crit)
Spur Mount (Ex): 4/day: +10 movement to Grimerald for one round as a free action
Tunnel Riding Adept (Ex): May strap into the tunneling saddle with a single full round action and unstrap with a single move action. Neither use provokes attacks of opportunity.
Discipline Mount (Ex): Make a DC 20 Handle Animal check to end rage of badger.
Control Mount (Ex): +4 competence bonus to Handle Animal and Ride Checks make while riding badger.
Death from Below(Ex): While burrowing Star may burst out of the ground, setting her mount upon a chosen foe. The warbadger may make a charge action while burrowing, with all normal charging bonuses. The knight may only attack if she succeeds at a DC 20 Ride check and suffers all normal penalties for her burrowing saddle.
Electricity Resistance 10 (Aurawing)
Fast Movement
Treated as a Dwarf (May take levels in dwarf classes)
Stone Warden Con to Defense in place of Dex
Equipment (all small sized unless otherwise noted)
Cold Iron Dagger 1 lb
+1 Great Charge (HR) Undead bane Cold Iron Lance 5 lbs (10k)
Tanglefoot Bags (x2) 8 lbs
Partialy reforged Aurawing +5 Hallowed, Shocking Shortsword of Sharpness ;
Haste 3/day
Casts Righteous Might and Treated as Cold iron or silver when when engaging undead or evil outsiders (250K equivalent)
+5 Stormrhino Hide (as dragoncraft rhinohide) 12 lb.(32 k)
+5 Heavy Steel Shield 5 lbs (25 K)
+5 Cloak of Resistance
Silk Rope 50’ 5 lbs
Riding Boots (+5 to ride, X4 crit with lance on charge) (12k)
Masterwork Artisans’ Tools 5 lbs
Bedroll 2.5 lbs
Hooded Lantern 2 lbs
4 Flasks of Oil 4 lbs
Flint and Steel –
Ring of Elemental command (earth) (200,000 gp)
owes party fund 5237 gp for ring of elemental command from 21 the vault of bahamut
Iron Bands of Bilarro (26K)
Belt of Giant Strength +5 (137,500 gp)

Total Encumbrance: 38 (light)
Carrying capacity 0-49/50-99/100-150
Badger Encumbrance: 141.5 (light)
Badger carrying capacity 0-153/154-306/307-460

Grimerald

Race & Class: Elite Dire Warbadger
Size & Type: Large Animal, CR: 4
HD: 14d8+112, Hp: 186
Init: +3, Spd: 40 ft. (8 squares), burrow 10 ft.
AC: 38 (+3 Dex, +9 armor, +17 natural -1 size), touch 12, flat-footed 24
Base Atk:+10, Grp: +23, Atk: +18 melee (1d6+10 claw)
Full Atk:+20/+20 (1d6+11 two claws) & +18 (1d8+5 bite)
SA:Rage, SQ: improved evasion, share spells, low-light vision, scent, Empathic Link
SV: Fort +17, Ref +12, Will +9
Ability Scores: Str 33, Dex 17, Con 26, Int 7, Wis 10, Chr 8, Skills & Feats: Listen +9, Spot +6, Proficiency with heavy, medium and light armor, Run, Fleet of Foot(S&S), Multiattack, TrackB,
(Grimerald’s HP rolls thus far: 7,5,7,3,2,8)(next two rolls 4&5) (next two 3,6)(next two 2,7)(Last two, 3,6)
Grimerald has all good saves
Equipment: Burrowing Saddle, +5 Chain Shirt Barding
Turn on a Coin [General]
You can turn corners precisely even at speed
Prerequisites: Run, Dex 15+
Benefit: When running or charging, you can make one change in direction of up to 90 degrees. You can only use this feat when unarmored or wearing light armor, and when carrying less than a medium load.
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
Combative Mount (Ex)
A rider on a trained warbeast mount gets a +2 circumstance bonus to all ride checks.

Animal Tricks:
Attack Anything (two tricks): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.
Down: The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Seek: The animal moves into an area and looks around for anything that is obviously alive or animate.
Track: The animal tracks the scent presented to it. (This requires the animal to have the Scent ability)
Scent Fighting: Each round it can take a move action to sniff out a creature it can’t see. And moves to within five feet of it or the limit of movement.
Perform: The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.
Work: The animal pulls or pushes a medium or heavy load.

Class BAB Fort Ref Will
Barb 1 2.0 0.3333 0.3333
Scout 0.75 0.3333 2.0 0.3333
Fighter 2 2.5 0.6666 0.6666
Stone 2.25 3.0 1 1
Badger 10 6.5 3.3333 3.3333
Deep 2 2.5 0.6666 3
Total 18 16.8333 8.4998 8.6665
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